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Diffusing States and Matching Scores: A New Framework for Imitation Learning

ICLR 2025 · Image generation › GANs · approach: Stabilized GAN training · 1 citations (OpenAlex)

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Proposes SMILING, an imitation learning framework that replaces adversarial discriminator training with regression-based score matching on diffused expert and learner state distributions, with theoretical instance-dependent bounds.

Problem

Adversarial imitation learning (GAN-style discriminators) is unstable to train, and offline diffusion-based behavioral cloning suffers from compounding errors; the paper asks how to lift diffusion score matching into inverse RL using only expert states.

Approach

Define the Diffusion Score Divergence, a sequential Fisher-like divergence comparing diffusion score functions of expert and learner state distributions; minimize it via a min-max game where the learner's cost is the difference of squared noise-prediction errors of an expert score network and a learner score network, optimized by FTL score matching plus RL (SAC or DreamerV3).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use score-matching imitation learning instead of the tested baselinesSMILING · Continuous control, state-only demonstrations (six tasks)normalized returnHelped
use SMILING instead of DACSMILING and DAC · cheetah-runnormalized returnMixed
use SMILING instead of BCSMILING and BC · Continuous control, state-only demonstrationsnormalized returnHelped
use SMILING instead of DACSMILING and DAC · humanoid-walkfinal performanceHelped
increase expert demonstrations from 5K to 25KDAC · humanoid-walkfinal performanceHelped
remove activation functions, making score functions and discriminators purely linear (ablation)SMILING and DAC · cheetah-runperformanceMixed
train on state-action demonstrations instead of state-only demonstrationsSMILING · Continuous control tasksnormalized returnNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite tasks HumanoidBench tasks

Benchmarks: DeepMind Control Suite (ball-in-cup-catch, cheetah-run) HumanoidBench (humanoid-walk, humanoid-sit, humanoid-crawl, humanoid-pole)

Metrics: normalized return (expert=1, random=0) final performance vs number of expert demonstrations

Baselines: DAC IQ-Learn DiffAIL Behavior Cloning BCO

Builds on: GAIL DAC SQIL DAgger DDPM

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