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Diffusing States and Matching Scores: A New Framework for Imitation Learning
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Proposes SMILING, an imitation learning framework that replaces adversarial discriminator training with regression-based score matching on diffused expert and learner state distributions, with theoretical instance-dependent bounds.
Problem
Adversarial imitation learning (GAN-style discriminators) is unstable to train, and offline diffusion-based behavioral cloning suffers from compounding errors; the paper asks how to lift diffusion score matching into inverse RL using only expert states.
Approach
Define the Diffusion Score Divergence, a sequential Fisher-like divergence comparing diffusion score functions of expert and learner state distributions; minimize it via a min-max game where the learner's cost is the difference of squared noise-prediction errors of an expert score network and a learner score network, optimized by FTL score matching plus RL (SAC or DreamerV3).
Key results
- SMILING matches expert performance and outperforms all baselines on five of six state-only tasks across five seeds (3M steps).
- DiffAIL collapsed numerically at the start of training on all four humanoid tasks, so its results were not reported.
- On humanoid-walk, SMILING approaches expert performance with 5K expert states while DAC requires 25K.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use score-matching imitation learning instead of the tested baselines | SMILING · Continuous control, state-only demonstrations (six tasks) | normalized return | Helped |
| use SMILING instead of DAC | SMILING and DAC · cheetah-run | normalized return | Mixed |
| use SMILING instead of BC | SMILING and BC · Continuous control, state-only demonstrations | normalized return | Helped |
| use SMILING instead of DAC | SMILING and DAC · humanoid-walk | final performance | Helped |
| increase expert demonstrations from 5K to 25K | DAC · humanoid-walk | final performance | Helped |
| remove activation functions, making score functions and discriminators purely linear (ablation) | SMILING and DAC · cheetah-run | performance | Mixed |
| train on state-action demonstrations instead of state-only demonstrations | SMILING · Continuous control tasks | normalized return | No clear effect |
Surprising findings
- DiffAIL diverged (weights to infinity) on all four humanoid tasks, preventing comparison.
- Even with linear score functions, SMILING still learns well on cheetah-run while DAC degrades notably.
Limitations
- Discretization error and Lipschitz/second-moment constants enter the bounds when discretization is considered; theory assumes score function class realizability.
- Experiments limited to continuous control in simulation with state-only or state-action demonstrations.
- Baseline comparison to BC uses state-action data, so not directly comparable.
Experimental setup
Datasets: DeepMind Control Suite tasks HumanoidBench tasks
Benchmarks: DeepMind Control Suite (ball-in-cup-catch, cheetah-run) HumanoidBench (humanoid-walk, humanoid-sit, humanoid-crawl, humanoid-pole)
Metrics: normalized return (expert=1, random=0) final performance vs number of expert demonstrations
Baselines: DAC IQ-Learn DiffAIL Behavior Cloning BCO
Builds on: GAIL DAC SQIL DAgger DDPM
Closest papers by meaning
- Diffusion Imitation from Observation (NeurIPS 2024 · similarity 0.91)
- DPAIL: Training Diffusion Policy for Adversarial Imitation Learning without Policy Optimization (NeurIPS 2025 · similarity 0.91)
- DiffAIL: Diffusion Adversarial Imitation Learning (AAAI 2024 · similarity 0.90)
- Diffusion-Reward Adversarial Imitation Learning (NeurIPS 2024 · similarity 0.89)
- Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective (AAAI 2024 · similarity 0.89)
- Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning (NeurIPS 2024 · similarity 0.88)
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