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On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning

NeurIPS 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 1 citations (OpenAlex)

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Characterizes feasible reward sets for multi-agent IRL in Markov games, shows single Nash equilibrium observations are ambiguous, proposes entropy-regularized (QRE) experts with a sample complexity bound and identifiability results for linearly separable rewards.

Problem

Multi-agent inverse reinforcement learning in general-sum Markov games is ill-posed: a single Nash equilibrium observation yields an uninformative feasible reward set due to equilibrium multiplicity and selection, and reward identifiability is unclear.

Approach

Defines feasible reward sets for Nash equilibria in Markov games, then uses entropy-regularized Markov games whose unique quantal response equilibrium gives explicit reward characterizations, error propagation bounds, and identifiability conditions (average-reward and linearly separable cases).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a single Nash equilibrium observation to define the feasible reward setMAIRL in general-sum Markov games · Markov gamesNash Gap: of order $(1-\gamma)^{-1}$Hurt
Use QRE rather than a potentially pure Nash equilibrium observationMAIRL reward recovery · Simple gamesPCCHelped
Use QRE rather than a potentially pure Nash equilibrium observationMAIRL reward recovery · Simple gamesSCCHelped
Use QRE rather than a potentially pure Nash equilibrium observationMAIRL reward recovery · Simple gamesNew pure equilibriaHelped

Surprising findings

Limitations

Experimental setup

Metrics: Nash imitation gap Pearson correlation coefficient Spearman correlation coefficient

Baselines: Behavioral cloning

Builds on: Inverse reinforcement learning feasible reward set (Metelli et al.) Entropy-regularized IRL identifiability (Cao et al.) Nash Imitation Gap

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