Research map / 3D vision / Gaussian splatting
Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
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Introduces BTimer, a feed-forward transformer that reconstructs a frozen 3D Gaussian Splatting scene at any bullet timestamp from monocular context frames, plus a Novel Time Enhancer for interpolating intermediate frames.
Problem
Feed-forward 3D reconstruction and novel view synthesis has been limited to static scenes; dynamic scene reconstruction from monocular video typically needs slow per-scene optimization or is restricted to synthetic object-centric data.
Approach
Add a bullet-time embedding to context frame tokens so a transformer aggregates all context frames into a full 3DGS scene frozen at a target timestamp; this unifies static and dynamic training, enabling pretraining on static data, and a 3D-free NTE module synthesizes intermediate frames to handle fast motion.
Key results
- On NVIDIA Dynamic Scene, BTimer reaches 25.82 PSNR, third among baselines and above Casual-FVS (24.57) with 0.78 s reconstruction time versus hours for optimization methods.
- On DyCheck iPhone, BTimer achieves 16.52 PSNR, 0.570 SSIM and 0.338 LPIPS, ranking second in SSIM and LPIPS and beating PGDVS on all three metrics.
- Feed-forward inference takes 150 ms for 12 context views at 256x256 on a single A100.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use BTimer instead of PGDVS | Dynamic novel view synthesis · DyCheck iPhone | PSNR | Helped |
| Use BTimer instead of PGDVS | Dynamic novel view synthesis · DyCheck iPhone | SSIM | Helped |
| Use BTimer instead of PGDVS | Dynamic novel view synthesis · DyCheck iPhone | LPIPS | Helped |
| Use BTimer instead of per-scene optimization methods | Dynamic novel view synthesis · NVIDIA Dynamic Scene | PSNR | Mixed |
| Add static-scene Stage 1 pretraining (ablation) | BTimer · Dynamic scenes | reconstruction quality | Helped |
| Pretrain on multiple diverse datasets instead of RE10K alone (ablation) | BTimer · Dynamic scenes | reconstruction quality | Helped |
| Co-train on static scenes in Stage 2 (ablation) | BTimer · Dynamic scenes | reconstruction quality | Helped |
| Add interpolation supervision (ablation) | BTimer · Dynamic scene reconstruction | reconstruction quality | Helped |
| Add Novel Time Enhancer (NTE) (ablation) | BTimer · Fast or complex motion | ghosting artifacts | Helped |
| Use NTE for novel views far from the input camera trajectory (ablation) | NTE · Novel views | novel-view synthesis quality | Hurt |
| Increase the number of context frames (ablation) | BTimer · Dynamic scene reconstruction | scene completeness | Helped |
Surprising findings
- Without interpolation supervision the model produces white-edge artifacts because Gaussians are placed close to the camera to cheat the loss.
Limitations
- Recovered geometry and depth are less accurate since the method targets novel view synthesis.
- Pixel-aligned Gaussian representation cannot represent temporal deformations; motion must be recovered via post-processing.
- NTE struggles to synthesize novel views far from the input camera trajectory.
Experimental setup
Datasets: Objaverse RE10K MVImgNet DL3DV Kubric PointOdyssey DynamicReplica Spring PANDA-70M
Benchmarks: DyCheck iPhone NVIDIA Dynamic Scene RealEstate10K Tanks and Temples DAVIS
Metrics: PSNR SSIM LPIPS reconstruction time render FPS
Baselines: TiNeuVox NSFF T-NeRF Nerfies HyperNeRF PGDVS DynNeRF RoDynRF 4D-GS Casual-FVS MVSplat GS-LRM
Builds on: 3D Gaussian Splatting GS-LRM LVSM Plücker embeddings LPIPS
Closest papers by meaning
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.88)
- DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos (NeurIPS 2025 · similarity 0.88)
- Instant4D: 4D Gaussian Splatting in Minutes (NeurIPS 2025 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors (ICLR 2025 · similarity 0.87)
- Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos (NeurIPS 2025 · similarity 0.87)
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