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Are Expressive Models Truly Necessary for Offline RL?
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Proposes Recursive Skip-Step Planning (RSP), a lightweight supervised GCSL method using 2-layer MLPs that recursively predicts coarse skip-step sub-goals, matching or beating expressive-model offline RL methods on D4RL at far lower training and inference cost.
Problem
Goal-conditioned supervised learning for offline RL typically relies on large expressive models (Transformers, diffusion) for long-horizon sequential modeling, which incurs high computation and inference latency and suffers compounding step-wise errors.
Approach
Replace fine-grained step-by-step dynamics with recursively planned skip-step sub-goals (horizon K halved at each recursion level), each predicted by a shallow MLP conditioned on higher-level sub-goals, with a goal-conditioned MLP policy trained by supervised log-likelihood on relabeled data.
Key results
- RSP achieves 86.9 average on D4RL AntMaze (including Ultra), versus 67.6 for TT(+Q) and 61.2 for TAP(+G).
- RSP reaches 70.2 average on Kitchen, above HIQL-free baselines such as RvS(+G) at 55.9 and IQL at 48.7.
- RSP (N=1) trains in about 180 seconds with inference latency under 1 ms, versus much higher costs for expressive-model baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RSP with recursive skip-step planning instead of the compared baselines | offline RL · Antmaze navigation | normalized score | Helped |
| Use RSP instead of the compared baselines | offline RL · Kitchen-Partial | normalized score: 65.0 -> 76.5 | Helped |
| Use RSP instead of the compared baselines | offline RL · Kitchen-Mixed | normalized score: 67.7 -> 64.0 | Mixed |
| Use RSP instead of the compared baselines | offline RL · MuJoCo average | normalized score: 78.9 -> 76.4 | Mixed |
| Use RSP instead of the compared baselines | offline RL · Adroit average | normalized score: 67.0 -> 67.0 | No clear effect |
| Increase recursion depth from N=1 toward N=2 (ablation) | RSP · D4RL benchmark tasks | normalized score | Helped |
| Increase recursion depth beyond N=2 (ablation) | RSP · some D4RL tasks | normalized score | No clear effect |
| Reduce the skip-step horizon k (ablation) | RSP · Antmaze and Kitchen | normalized score | Hurt |
| Vary the skip-step horizon k (ablation) | RSP · Adroit and MuJoCo | normalized score | No clear effect |
| Increase skip-step horizon k (ablation) | RSP dynamics model · Antmaze-Ultra-Diverse rollout prediction | RMSE | Helped |
| Increase recursion depth N (ablation) | RSP dynamics model · Antmaze-Ultra-Diverse rollout prediction | RMSE | Helped |
| Use RSP with recursion depth N=1 | offline RL · Antmaze tasks | training time: 180 seconds | Helped |
Surprising findings
- Shallow 2-layer MLPs match or exceed Transformer and diffusion sequence models on D4RL, questioning the need for expressive models in offline RL.
- Horizon has minimal impact on short-horizon Adroit and MuJoCo tasks but reducing it degrades AntMaze and Kitchen performance.
Limitations
- Policy is a shallow 2-layer MLP, which limits how deep recursion and small horizons can be exploited; deeper recursion can accumulate errors and plateau beyond N=2.
- Choice of recursion depth and skip horizon requires tuning and is task-dependent (e.g., Kitchen needed dropout and smaller batch size due to limited data).
Experimental setup
Datasets: D4RL
Benchmarks: D4RL AntMaze D4RL Kitchen D4RL Adroit D4RL MuJoCo locomotion
Metrics: normalized D4RL score training time inference latency RMSE of sub-goal rollout predictions
Baselines: BC RvS CQL IQL HIQL DT TT TAP Diffuser
Builds on: goal-conditioned supervised learning Decision Transformer Trajectory Transformer TAP Diffuser
Closest papers by meaning
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.91)
- Critic-Guided Decision Transformer for Offline Reinforcement Learning (AAAI 2024 · similarity 0.90)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.90)
- OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning (AAAI 2024 · similarity 0.90)
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