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Planning, Fast and Slow: Online Reinforcement Learning with Action-Free Offline Data via Multiscale Planners
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Proposes Multiscale State-Centric Planners (MSCP), which pretrains goal-conditioned value and fast/slow action-free state planners from passive data, then uses them with pessimistic regularization to guide online RL.
Problem
Online RL with action-free (passive) offline data suffers from extrapolation error under distribution shift and difficulty handling long-horizon tasks with only single-scale planning.
Approach
Two state-centric planners at different horizons (fast 1-step, slow h-step) guide the low-level policy; the fast planner's intrinsic reward regularizes the policy to stay within dataset support, while the slow planner supplies subgoal-based advantages. Theory shows passive value learning under identifiable dynamics reduces effective horizon.
Key results
- On AntMaze-ultra-diverse, MSCP reaches 80.8 ± 10.3 normalized score versus 26.9 ± 17.4 for HIQL and 0.0 for pure online SAC.
- On CALVIN, MSCP achieves 65.0 ± 13.7 versus 44.5 ± 21.3 for HIQL in the passive setting.
- Pure online SAC fails on all AntMaze tasks (0.0 score) while passive pretraining methods succeed on several.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use MSCP instead of HIQL | passive RL · AntMaze-medium-play | normalized score: 69.6 ± 9.7 -> 96.5 ± 3.2 | Helped |
| use MSCP instead of HIQL | passive RL · AntMaze-large-diverse | normalized score: 49.6 ± 30.4 -> 94.2 ± 3.0 | Helped |
| use MSCP instead of HIQL | passive RL · AntMaze-ultra-diverse | normalized score: 26.9 ± 17.4 -> 80.8 ± 10.3 | Helped |
| use MSCP instead of HIQL | passive RL · Kitchen-partial | normalized score: 13.1 ± 10.4 -> 33.0 ± 18.6 | Helped |
| use MSCP instead of HIQL | passive RL · CALVIN | normalized score: 44.5 ± 21.3 -> 65.0 ± 13.7 | Helped |
| use MSCP instead of HIQL | passive RL · Procgen-Maze-500 test | normalized score: 48.1 ± 8.7 -> 62.3 ± 9.3 | Helped |
| use MSCP instead of HIQL | passive RL · Procgen-Maze-1000 test | normalized score: 70.0 ± 7.4 -> 74.2 ± 7.8 | No clear effect |
| add fast SCP pessimistic guidance (ablation) | MSCP · AntMaze-large-diverse | normalized score: 49.6 ± 30.4 -> 94.2 ± 3.0 | Helped |
| add slow-SCP value guidance eAl (ablation) | MSCP · AntMaze-ultra-diverse | normalized score: 0.0 ± 0.0 -> 80.8 ± 10.3 | Helped |
| add slow SCP and condition the policy on its subgoal (ablation) | MSCP · AntMaze-large-diverse | normalized score: 0.0 ± 0.0 -> 94.2 ± 3.0 | Helped |
| fine-tune the SCPs with online and offline data (ablation) | MSCP · CALVIN | normalized score: 29.3 ± 28.5 -> 65.0 ± 13.7 | Helped |
| fine-tune the SCPs with online and offline data (ablation) | MSCP · Procgen-Maze-500 test | normalized score: 26.0 ± 0.04 -> 62.3 ± 9.3 | Helped |
Surprising findings
- Pure online SAC without pretraining fails completely on all AntMaze tasks, underscoring the value of passive pretraining.
- The fast planner's predicted next-state xy distance to actual next state increases during training, indicating it focuses on locomotion rather than navigation.
Limitations
- Fast SCP's next-state predictions are noisy for navigation, so the fast planner does not help long-horizon navigation directly.
- Performance is sensitive to exploration temperature.
- Passive-data theory relies on linear MDP and identifiable dynamics assumptions.
Experimental setup
Datasets: D4RL AntMaze D4RL Kitchen CALVIN Procgen Maze
Benchmarks: D4RL AntMaze D4RL Kitchen CALVIN Procgen Maze
Metrics: normalized score
Baselines: ICVF AF-Guide HIQL SAC HIQL offline oracle
Builds on: HIQL ICVF AF-Guide IQL
Closest papers by meaning
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.90)
- Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.89)
- ATraDiff: Accelerating Online Reinforcement Learning with Imaginary Trajectories (ICML 2024 · similarity 0.89)
- Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning (ICML 2024 · similarity 0.89)
- Simple Ingredients for Offline Reinforcement Learning (ICML 2024 · similarity 0.89)
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