Research map / 3D vision / Gaussian splatting
ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes
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Proposes ReCon-GS, a storage-aware streaming 3DGS framework that uses multi-level anchor Gaussians with grid-based farthest point sampling, periodic re-hierarchization with intra-level deformation inheritance, and tunable anchor density for online dynamic scene reconstruction.
Problem
Online free-viewpoint video reconstruction of dynamic scenes suffers from slow per-frame optimization, error accumulation in streaming deformation, and high per-frame storage, with no way to trade fidelity against memory at deployment.
Approach
Decompose per-frame Gaussian motion into three hierarchical levels of anchor-driven rigid transformations placed by grid-based farthest point sampling; periodically re-hierarchize anchors and inherit deformation parameters only from matched anchors within the same level, while tuning anchor density to trade storage against quality.
Key results
- On N3DV, ReCon-GS reaches 32.66 dB PSNR with 0.44 MB/frame storage (0.40 MB without initial frame) and 6.4 s training, outperforming HiCoM (32.08 dB, 0.69 MB) and QUEEN-l (32.19 dB).
- On Technicolor, ReCon-GS achieves 33.83 dB PSNR at 0.82 MB storage and 207 FPS, versus E-D3DGS 33.24 dB at 1.54 MB.
- Storage can be adjusted by anchor density: from 0.14 MB/frame (1/96 density, 32.11 dB) to 0.63 MB/frame (1/16 density, 32.72 dB) on N3DV.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the 3-level hierarchy rather than 2 levels (ablation) | ReCon-GS · N3DV | PSNR (dB): 32.422 -> 32.662 | Helped |
| use the 3-level hierarchy rather than 2 levels (ablation) | ReCon-GS · Meet Room | PSNR (dB): 30.20 -> 30.84 | Helped |
| increase anchor density from 1/96 to 1/16 (ablation) | ReCon-GS · N3DV | PSNR (dB): 32.11 -> 32.72 | Helped |
| increase Phase 1 deformation training from 50 to 150 steps (ablation) | ReCon-GS · N3DV | PSNR (dB): 32.40 -> 32.76 | Helped |
| increase Phase 1 deformation training from 50 to 150 steps (ablation) | ReCon-GS · N3DV | Train (sec): 5.20 -> 7.66 | Hurt |
| set Phase 2 densification to 100 steps rather than 50 or 150 (ablation) | ReCon-GS · N3DV | Storage (MB): 0.46; 0.44; 0.49 | Helped |
| train Frame 0 for 10,000 rather than 2,500 steps (ablation) | ReCon-GS · N3DV | PSNR (dB): 31.03 -> 32.63 | Helped |
| increase Frame 0 training from 2,500 to 10,000 steps (ablation) | ReCon-GS · N3DV | Slope: 0.0077 -> 0.0016 | Helped |
| use 3-level rather than 4-level hierarchy (ablation) | ReCon-GS · N3DV | PSNR (dB): 32.658 -> 32.662 | No clear effect |
Surprising findings
- Table 3 shows the initial frame storage for the 2,500-iteration setting (8.96 MB) being larger than for 10,000 iterations (11.12 MB), while incremental storage drops sharply with longer frame-0 training.
Limitations
- Not specifically optimized for monocular datasets or specialized reconstruction scenarios.
- Struggles with dynamic allocation of Gaussians for real-time object emergence and dissolution.
- Offline methods still use less storage than ReCon-GS due to implicit motion representation.
Experimental setup
Datasets: N3DV Meet Room PanopticSports Technicolor
Benchmarks: N3DV Meet Room PanopticSports Technicolor
Metrics: PSNR SSIM LPIPS storage (MB) training time (s) rendering FPS
Baselines: 4DGS STG SaRO-GS Swift4D SplineGS Dynamic 3DGS StreamRF 3DGStream 4DGC QUEEN-l HiCoM IGS-l
Builds on: 3D Gaussian Splatting Scaffold-GS HiCoM 3DGStream 4DGS
Closest papers by meaning
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.89)
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene (NeurIPS 2025 · similarity 0.89)
- MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting (CVPR 2025 · similarity 0.88)
- Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene (ICLR 2025 · similarity 0.88)
- Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting (CVPR 2025 · similarity 0.88)
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction (NeurIPS 2025 · similarity 0.88)
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