atlas

Research map / 3D vision / Gaussian splatting

ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes ReCon-GS, a storage-aware streaming 3DGS framework that uses multi-level anchor Gaussians with grid-based farthest point sampling, periodic re-hierarchization with intra-level deformation inheritance, and tunable anchor density for online dynamic scene reconstruction.

Problem

Online free-viewpoint video reconstruction of dynamic scenes suffers from slow per-frame optimization, error accumulation in streaming deformation, and high per-frame storage, with no way to trade fidelity against memory at deployment.

Approach

Decompose per-frame Gaussian motion into three hierarchical levels of anchor-driven rigid transformations placed by grid-based farthest point sampling; periodically re-hierarchize anchors and inherit deformation parameters only from matched anchors within the same level, while tuning anchor density to trade storage against quality.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use the 3-level hierarchy rather than 2 levels (ablation)ReCon-GS · N3DVPSNR (dB): 32.422 -> 32.662Helped
use the 3-level hierarchy rather than 2 levels (ablation)ReCon-GS · Meet RoomPSNR (dB): 30.20 -> 30.84Helped
increase anchor density from 1/96 to 1/16 (ablation)ReCon-GS · N3DVPSNR (dB): 32.11 -> 32.72Helped
increase Phase 1 deformation training from 50 to 150 steps (ablation)ReCon-GS · N3DVPSNR (dB): 32.40 -> 32.76Helped
increase Phase 1 deformation training from 50 to 150 steps (ablation)ReCon-GS · N3DVTrain (sec): 5.20 -> 7.66Hurt
set Phase 2 densification to 100 steps rather than 50 or 150 (ablation)ReCon-GS · N3DVStorage (MB): 0.46; 0.44; 0.49Helped
train Frame 0 for 10,000 rather than 2,500 steps (ablation)ReCon-GS · N3DVPSNR (dB): 31.03 -> 32.63Helped
increase Frame 0 training from 2,500 to 10,000 steps (ablation)ReCon-GS · N3DVSlope: 0.0077 -> 0.0016Helped
use 3-level rather than 4-level hierarchy (ablation)ReCon-GS · N3DVPSNR (dB): 32.658 -> 32.662No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: N3DV Meet Room PanopticSports Technicolor

Benchmarks: N3DV Meet Room PanopticSports Technicolor

Metrics: PSNR SSIM LPIPS storage (MB) training time (s) rendering FPS

Baselines: 4DGS STG SaRO-GS Swift4D SplineGS Dynamic 3DGS StreamRF 3DGStream 4DGC QUEEN-l HiCoM IGS-l

Builds on: 3D Gaussian Splatting Scaffold-GS HiCoM 3DGStream 4DGS

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy