Research map / 3D vision / NeRF and radiance fields
ROGR: Relightable 3D Objects using Generative Relighting
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Distills a multi-view generative relighting diffusion model into a lighting-conditioned NeRF with dual (general and specular) illumination conditioning for fast feed-forward 3D object relighting.
Problem
Relightable 3D object reconstruction from multi-view images under unknown illumination; existing inverse rendering is brittle, and single-image relighting diffusion models produce view-inconsistent results and need per-illumination optimization when lifted to 3D.
Approach
Generate a multi-illumination, view-consistent relit dataset with a multi-view relighting diffusion model (CAT3D-style, trained on synthetic Objaverse), then train a NeRF-Casting-based relightable NeRF whose appearance is conditioned on a transformer embedding of the full environment map plus multi-scale blurred specular features sampled at reflection directions, enabling generalization to unseen
Key results
- On TensoIR, achieves PSNR 30.74, SSIM 0.950, LPIPS 0.069, improving over IllumiNeRF (29.71/0.947/0.072) and others.
- On Stanford-ORB, achieves best PSNR-H (26.21) and SSIM (0.980) and second-best PSNR-L (32.91) and LPIPS (0.027).
- Renders at 0.384 s per frame, comparable to R3DG (0.415 s) and much faster than optimization-per-light relighting methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use ROGR rather than IllumiNeRF | 3D relighting · TensoIR | PSNR: 29.71 -> 30.74 | Helped |
| use ROGR rather than IllumiNeRF | 3D relighting · TensoIR | SSIM: 0.947 -> 0.950 | Helped |
| use ROGR rather than IllumiNeRF | 3D relighting · TensoIR | LPIPS: 0.072 -> 0.069 | Helped |
| use ROGR rather than Neural-PBIR | 3D relighting · Stanford-ORB | PSNR-H: 26.01 -> 26.21 | Helped |
| use ROGR rather than Neural-PBIR | 3D relighting · Stanford-ORB | PSNR-L: 33.26 -> 32.91 | Hurt |
| use ROGR rather than Neural-PBIR | 3D relighting · Stanford-ORB | SSIM: 0.979 -> 0.980 | Helped |
| use ROGR rather than Neural-PBIR | 3D relighting · Stanford-ORB | LPIPS: 0.023 -> 0.027 | Hurt |
| add multi-scale blurring to specular conditioning (ablation) | ROGR · TensoIR hotdog | PSNR: 31.35 -> 31.88 | Helped |
| add specular conditioning (ablation) | ROGR · TensoIR hotdog | PSNR: 30.00 -> 31.88 | Helped |
| add general conditioning (ablation) | ROGR · TensoIR hotdog | PSNR: 21.59 -> 31.88 | Helped |
| use environment-map conditioning instead of per-image appearance embeddings (ablation) | ROGR · TensoIR hotdog | PSNR: 19.12 -> 31.88 | Helped |
| use 512×512 rather than 128×128 environment maps (ablation) | ROGR · TensoIR hotdog | PSNR: 29.26 -> 31.88 | Helped |
Surprising findings
- Removing general conditioning causes large drops (PSNR 21.59), and per-image appearance embeddings perform worst (PSNR 19.12), showing per-illumination embeddings do not generalize.
- Removing specular blurring only mildly reduces metrics (PSNR 31.35 vs 31.88), while it still represents highly specular regions.
Limitations
- Training data lacks subsurface scattering, refraction and volumetric materials.
- Assumes distant environment-map lighting; near-field illumination not modeled.
- Object-centric; not extended to large-scale scene relighting.
Experimental setup
Datasets: Objaverse Polyhaven environment maps TensoIR Stanford-ORB
Benchmarks: TensoIR Stanford-ORB
Metrics: PSNR SSIM LPIPS PSNR-H PSNR-L
Baselines: NeRFactor InvRender PhySG NeRD NVDiffRec NVDiffRecMC Neural-PBIR NeRO TensoIR R3DG IllumiNeRF Neural Gaffer
Builds on: NeRF-Casting CAT3D Neural Gaffer DINO NeRF-in-the-Wild
Closest papers by meaning
- IllumiNeRF: 3D Relighting Without Inverse Rendering (NeurIPS 2024 · similarity 0.90)
- A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields (AAAI 2024 · similarity 0.90)
- ReCap: Better Gaussian Relighting with Cross-Environment Captures (CVPR 2025 · similarity 0.89)
- Neural Gaffer: Relighting Any Object via Diffusion (NeurIPS 2024 · similarity 0.89)
- Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation (CVPR 2025 · similarity 0.89)
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting (NeurIPS 2025 · similarity 0.88)
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