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MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 1 citations (OpenAlex)

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MetaGS couples a meta-learned (bilevel) 3D Gaussian splatting training scheme with a differentiable Blinn-Phong shading model to relight scenes under out-of-distribution point-light positions from OLAT captures.

Problem

Novel view relighting from one-light-at-a-time (OLAT) captures fails when test light positions are out of the training light distribution (spatially biased lights), causing overfitting and unrealistic specular highlights and shadows.

Approach

Treat each lighting condition as a task and apply bilevel (MAML-style) meta-learning to 3DGS so geometry and appearance generalize across lights, combined with learnable per-Gaussian normals, diffuse/specular coefficients and a Blinn-Phong shading model with ray-traced shadows.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add meta-learning to MetaGS (ablation)MetaGS · Three synthetic scenes (OOD average)PSNR: 19.14 -> 27.42Helped
Add meta-learning to MetaGS (ablation)MetaGS · Three synthetic scenes (OOD average)SSIM: 0.8781 -> 0.9546Helped
Add meta-learning to MetaGS (ablation)MetaGS · Three synthetic scenes (OOD average)LPIPS: 0.0892 -> 0.0505Helped
Add shadow computation to MetaGS (ablation)MetaGS · Three synthetic scenes (OOD average)PSNR: 21.53 -> 27.42Helped
Add shadow computation to MetaGS (ablation)MetaGS · Three synthetic scenes (OOD average)SSIM: 0.9105 -> 0.9546Helped
Add shadow computation to MetaGS (ablation)MetaGS · Three synthetic scenes (OOD average)LPIPS: 0.0735 -> 0.0505Helped
Increase task batch size without meta-learning (ablation)MetaGS training · Three synthetic scenes (OOD average)PSNR: 19.14 -> 20.94Helped
Use meta-learning rather than only increasing batch size (ablation)MetaGS training · Three synthetic scenes (OOD average)PSNR: 20.94 -> 27.42Helped
Use MetaGS instead of NRHintsOOD relighting · Layered Woven BallPSNR: 17.25 -> 26.76Helped
Use MetaGS instead of NRHintsOOD relighting · Plastic CupPSNR: 23.92 -> 27.54Helped
Use MetaGS instead of NRHintsOOD relighting · Rubber CupPSNR: 27.44 -> 27.95Helped
Use MetaGS instead of IRONCamera-light-colocated relighting · Layered Woven BallPSNR: 26.99 -> 38.72Helped

Surprising findings

Limitations

Experimental setup

Datasets: NRHints synthetic scenes (Layered Woven Ball, Plastic Cup, Rubber Cup) rendered in Blender NRHints real-world scenes (7 scenes)

Benchmarks: NRHints synthetic scenes NRHints real-world scenes

Metrics: PSNR SSIM LPIPS

Baselines: NRHints WildLight GS$^3$ IRON Relightable 3DGS GaussianShader R3G 3DGS

Builds on: 3D Gaussian splatting MAML Blinn-Phong reflection model GaussianShader NRHints

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