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Research map / 3D vision / NeRF and radiance fields

A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields

AAAI 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 5 citations (OpenAlex)

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Proposes Neural Illumination Fields (NeIF), which model per-point incident lighting as a NeRF-style volumetric radiance field, combined with integrated lobe encoding and a multiscale pre-convolved background supervision for plug-and-play relighting and material decomposition.

Problem

Decomposing lighting and materials from multi-view images under non-distant, spatially varying illumination, where environment maps and spherical Gaussians assume infinitely distant light and per-point illumination networks lack spatial constraints.

Approach

Treat each 3D sample of the environment as a light emitter by representing incident illumination as a volumetric radiance field integrated along a roughness-adaptive vMF specular lobe, with an integral lobe encoding and multiscale Gaussian pre-convolved background supervision to stabilize decomposition.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use NeIF instead of NeILF*Novel-view rendering · Glossy BlenderPSNR: 27.279 -> 37.985Helped
Use NeIF instead of NeILFNovel-view rendering · Real-worldPSNR: 21.664 -> 25.022Helped
Add integrated lobe encoding (ILE) (ablation)NeIF · Glossy BlenderPSNR: 37.362 -> 37.985Helped
Add background guidance (ablation)NeIF · Glossy BlenderPSNR: 36.404 -> 37.985Helped
Add multiscale pre-convolved representation (ablation)NeIF · Glossy BlenderPSNR: 37.748 -> 37.985Helped
Add bilateral smoothness regularization (ablation)NeIF · Glossy BlenderPSNR: 38.442 -> 37.985Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Glossy Blender (self-rendered) BlendedMVS Bag of Chips Mip-NeRF Garden scene

Benchmarks: Glossy Blender BlendedMVS Bag of Chips

Metrics: PSNR SSIM LPIPS

Baselines: NeILF NeILF* Ne-Env

Builds on: Mip-NeRF NeILF NeuS Ref-NeRF PhySG

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