Research map / 3D vision / NeRF and radiance fields
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields
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Proposes Neural Illumination Fields (NeIF), which model per-point incident lighting as a NeRF-style volumetric radiance field, combined with integrated lobe encoding and a multiscale pre-convolved background supervision for plug-and-play relighting and material decomposition.
Problem
Decomposing lighting and materials from multi-view images under non-distant, spatially varying illumination, where environment maps and spherical Gaussians assume infinitely distant light and per-point illumination networks lack spatial constraints.
Approach
Treat each 3D sample of the environment as a light emitter by representing incident illumination as a volumetric radiance field integrated along a roughness-adaptive vMF specular lobe, with an integral lobe encoding and multiscale Gaussian pre-convolved background supervision to stabilize decomposition.
Key results
- On Glossy Blender, the full method reaches 37.985 PSNR / 0.981 SSIM / 0.031 LPIPS versus 25.851 PSNR for NeILF.
- On real-world scenes, the method reaches 25.022 PSNR versus 21.664 for NeILF (averaged over scenes).
- Ablations show removing the background (w/o BG) drops Glossy Blender PSNR from 37.985 to 36.404 and removing ILE drops it to 37.362.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NeIF instead of NeILF* | Novel-view rendering · Glossy Blender | PSNR: 27.279 -> 37.985 | Helped |
| Use NeIF instead of NeILF | Novel-view rendering · Real-world | PSNR: 21.664 -> 25.022 | Helped |
| Add integrated lobe encoding (ILE) (ablation) | NeIF · Glossy Blender | PSNR: 37.362 -> 37.985 | Helped |
| Add background guidance (ablation) | NeIF · Glossy Blender | PSNR: 36.404 -> 37.985 | Helped |
| Add multiscale pre-convolved representation (ablation) | NeIF · Glossy Blender | PSNR: 37.748 -> 37.985 | Helped |
| Add bilateral smoothness regularization (ablation) | NeIF · Glossy Blender | PSNR: 38.442 -> 37.985 | Hurt |
Surprising findings
- Removing the bilateral smoothness regularization yields the highest PSNR (38.442) on Glossy Blender but produces noisy, inconsistent materials unsuitable for editing.
Limitations
- Relies on geometry reconstructed in stage one (NeuS-style SDF), so decomposition depends on geometry quality.
- Real-world results degrade due to varying exposures, rough geometry, and limited background coverage.
Experimental setup
Datasets: Glossy Blender (self-rendered) BlendedMVS Bag of Chips Mip-NeRF Garden scene
Benchmarks: Glossy Blender BlendedMVS Bag of Chips
Metrics: PSNR SSIM LPIPS
Baselines: NeILF NeILF* Ne-Env
Builds on: Mip-NeRF NeILF NeuS Ref-NeRF PhySG
Closest papers by meaning
- IllumiNeRF: 3D Relighting Without Inverse Rendering (NeurIPS 2024 · similarity 0.91)
- Few-Shot Neural Radiance Fields under Unconstrained Illumination (AAAI 2024 · similarity 0.90)
- Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (AAAI 2024 · similarity 0.90)
- A General Implicit Framework for Fast NeRF Composition and Rendering (AAAI 2024 · similarity 0.90)
- ROGR: Relightable 3D Objects using Generative Relighting (NeurIPS 2025 · similarity 0.90)
- Physical-aware Neural Radiance Fields for Efficient Exposure Correction (AAAI 2025 · similarity 0.89)
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