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Physics-informed Value Learner for Offline Goal-Conditioned Reinforcement Learning

NeurIPS 2025 · Reinforcement learning › Offline RL · approach: Offline-to-online fine-tuning · 0 citations (OpenAlex)

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Adds a model-free Eikonal PDE gradient-norm regularizer to implicit value learning in offline goal-conditioned RL, yielding Eik-HIQL, which improves HIQL on OGBench navigation and stitching tasks.

Problem

Accurate goal-conditioned value function (GCVF) estimation from limited-coverage offline data for long-horizon goal-reaching tasks, with poor generalization to unseen state-goal pairs.

Approach

Adds a physics-informed regularizer derived from the Eikonal PDE, (||grad_s V|| * S(s) - 1)^2 with S(s)=1, to the expectile value loss of HIQL, imposing a distance-like cost-to-go structure without requiring known dynamics.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the constant speed profile S(s)=1 instead of the exponential or linear speed profile (ablation)Eik-HIQL · pointmaze navigate and stitch, medium/large/giant/teleportsuccess rate: 83 ± 9 vs 61 ± 8 and 60 ± 5; 79 ± 13 vs 38 ± 15 and 42 ± 12; 73 ± 6 vs 33 ± 17 and 41 ± 7; 22 ± 10 vs 5 ± 8 and 2 ± 3Helped
Use the constant speed profile S(s)=1 instead of the exponential or linear speed profile (ablation)Eik-HIQL · pointmaze navigate medium and stitch teleportsuccess rate: 94 ± 4 vs 95 ± 2 and 93 ± 4; 44 ± 9 vs 43 ± 5 and 38 ± 7Mixed
Replace the Eikonal regularizer with the HJB regularizer (ablation)HIQL · pointmaze navigate and stitchsuccess rate: 94 ± 4 vs 90 ± 6; 83 ± 9 vs 53 ± 9; 79 ± 13 vs 9 ± 8; 47 ± 10 vs 18 ± 5; 97 ± 2 vs 64 ± 13; 73 ± 6 vs 6 ± 7; 22 ± 10 vs Hurt
Add the Eikonal regularizer to HIQLHIQL · navigation tasks, especially large mazes and stitching regimesperformanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: OGBench pointmaze OGBench antmaze OGBench humanoidmaze OGBench antsoccer OGBench cube OGBench scene

Benchmarks: OGBench pointmaze OGBench antmaze OGBench humanoidmaze OGBench antsoccer OGBench cube OGBench scene

Metrics: success rate (%)

Baselines: HIQL QRL CRL HJB-HIQL GCIQL GCIVL

Builds on: HIQL Implicit Q-Learning OGBench Hamilton-Jacobi-Bellman regularization

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