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OGBench: Benchmarking Offline Goal-Conditioned RL

ICLR 2025 · Reinforcement learning › Offline RL · approach: Simple practical offline RL · 0 citations (OpenAlex)

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Introduces OGBench, a benchmark of 8 environment types, 85 datasets and reference implementations of 6 offline goal-conditioned RL algorithms, probing stitching, long-horizon reasoning, pixel inputs and stochasticity.

Problem

Lack of a standard, systematic benchmark for evaluating offline goal-conditioned RL algorithms, with existing tasks being either single-goal D4RL tasks, simple Fetch tasks, or bespoke tasks for individual abilities.

Approach

A unified suite of locomotion, manipulation and drawing environments with controllable data-generation scripts, multi-goal evaluation (five state-goal pairs per task), state and pixel observations, and well-tuned reference implementations of six offline GCRL methods.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HIQL rather than one-step CRL for goal stitchingoffline GCRL on locomotion tasks · Visual locomotion stitch datasetssuccess rateHelped
Use CRL rather than value-only HIQL or QRL in stochastic teleport mazesoffline GCRL · AntMaze teleportsuccess rateHelped
Use hierarchical HIQL rather than non-hierarchical methods overalloffline GCRL benchmark tasks · Across benchmark categoriessuccess rateMixed
Use CRL among non-hierarchical methodsoffline GCRL · Locomotion taskssuccess rateHelped
Use GCIQL among non-hierarchical methodsoffline GCRL · Manipulation taskssuccess rateHelped
Use GCIVL among benchmarked methodsoffline GCRL · Powderworld drawing taskssuccess rateHelped
Add Gaussian action noise to expert data rather than collect noise-free expert actions (ablation)GCIQL on Cube single noisy · Cube singlesuccess rate: 6% -> 99%Helped
Evaluate multiple goals rather than one fixed goaloffline GCRL evaluation on AntMaze large · AntMaze large navigatesuccess rateMixed
Use the OGBench reference implementation rather than previously reported implementationsCRL · D4RL AntMaze large diverse v2success rate: 54 -> 79Helped
Use the OGBench reference implementation rather than previously reported implementationsCRL · D4RL AntMaze large play v2success rate: 49 -> 74Helped

Surprising findings

Limitations

Experimental setup

Datasets: OGBench datasets (85 datasets generated by scripted or SAC expert policies) D4RL antmaze-large-diverse-v2 D4RL antmaze-large-play-v2

Benchmarks: OGBench D4RL antmaze-large

Metrics: average binary success rate across five test-time goals

Baselines: GCBC GCIVL GCIQL QRL CRL HIQL

Builds on: D4RL implicit Q-learning contrastive RL hierarchical implicit Q-learning quasimetric RL

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