Research map / Reinforcement learning / Offline RL
OGBench: Benchmarking Offline Goal-Conditioned RL
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Introduces OGBench, a benchmark of 8 environment types, 85 datasets and reference implementations of 6 offline goal-conditioned RL algorithms, probing stitching, long-horizon reasoning, pixel inputs and stochasticity.
Problem
Lack of a standard, systematic benchmark for evaluating offline goal-conditioned RL algorithms, with existing tasks being either single-goal D4RL tasks, simple Fetch tasks, or bespoke tasks for individual abilities.
Approach
A unified suite of locomotion, manipulation and drawing environments with controllable data-generation scripts, multi-goal evaluation (five state-goal pairs per task), state and pixel observations, and well-tuned reference implementations of six offline GCRL methods.
Key results
- HIQL is strongest overall, e.g. 91% on antmaze-large-navigate and 89% on humanoidmaze-medium-navigate, while no method dominates all categories.
- Single-goal D4RL antmaze-large evaluation reverses the GCIQL vs QRL ranking seen under multi-goal evaluation on OGBench antmaze-large-navigate.
- Removing action noise in data collection drops cube-single-play performance from 99% to 6%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HIQL rather than one-step CRL for goal stitching | offline GCRL on locomotion tasks · Visual locomotion stitch datasets | success rate | Helped |
| Use CRL rather than value-only HIQL or QRL in stochastic teleport mazes | offline GCRL · AntMaze teleport | success rate | Helped |
| Use hierarchical HIQL rather than non-hierarchical methods overall | offline GCRL benchmark tasks · Across benchmark categories | success rate | Mixed |
| Use CRL among non-hierarchical methods | offline GCRL · Locomotion tasks | success rate | Helped |
| Use GCIQL among non-hierarchical methods | offline GCRL · Manipulation tasks | success rate | Helped |
| Use GCIVL among benchmarked methods | offline GCRL · Powderworld drawing tasks | success rate | Helped |
| Add Gaussian action noise to expert data rather than collect noise-free expert actions (ablation) | GCIQL on Cube single noisy · Cube single | success rate: 6% -> 99% | Helped |
| Evaluate multiple goals rather than one fixed goal | offline GCRL evaluation on AntMaze large · AntMaze large navigate | success rate | Mixed |
| Use the OGBench reference implementation rather than previously reported implementations | CRL · D4RL AntMaze large diverse v2 | success rate: 54 -> 79 | Helped |
| Use the OGBench reference implementation rather than previously reported implementations | CRL · D4RL AntMaze large play v2 | success rate: 49 -> 74 | Helped |
Surprising findings
- Removing Gaussian action noise from expert data collection drops performance from 99% to 6% even on basic cube pick-and-place, showing coverage matters more than optimality.
- CRL, a one-step method fitting behavioral value, significantly outperforms GCIQL on locomotion tasks, contrary to the expectation that optimal Q-learning is better.
Limitations
- All tasks assume identical dynamics between training and evaluation environments.
- Does not test visual generalization to entirely new objects.
- Synthetic, controllable datasets and transparent arm sacrifice some realism.
Experimental setup
Datasets: OGBench datasets (85 datasets generated by scripted or SAC expert policies) D4RL antmaze-large-diverse-v2 D4RL antmaze-large-play-v2
Benchmarks: OGBench D4RL antmaze-large
Metrics: average binary success rate across five test-time goals
Baselines: GCBC GCIVL GCIQL QRL CRL HIQL
Builds on: D4RL implicit Q-learning contrastive RL hierarchical implicit Q-learning quasimetric RL
Closest papers by meaning
- Score Models for Offline Goal-Conditioned Reinforcement Learning (ICLR 2024 · similarity 0.92)
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.91)
- ODRL: A Benchmark for Off-Dynamics Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Conservative Offline Goal-Conditioned Implicit V-Learning (ICML 2025 · similarity 0.89)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Flattening Hierarchies with Policy Bootstrapping (NeurIPS 2025 · similarity 0.89)
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