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Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning
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Proposes OTA, an option-aware temporally abstracted value learning scheme that shortens the effective horizon of HIQL's high-level value function, improving offline goal-conditioned RL on OGBench maze and visual manipulation tasks.
Problem
Offline goal-conditioned RL struggles on long-horizon tasks because HIQL's high-level policy receives incorrect advantage signs from a noisy goal-conditioned value function when state-goal distances are large.
Approach
Modify the IQL-style TD target so that reward and bootstrapped value are computed at the state reached after an n-step option (fixed timeout or goal), with the discount kept fixed per option, which contracts the effective horizon and yields more order-consistent high-level advantages.
Key results
- OTA raises HumanoidMaze-giant-navigate success from 12% (HIQL) to 92%, and HumanoidMaze-giant-stitch from 3% to 79%.
- On AntMaze-large-explore, OTA achieves 75% success versus 4% for HIQL.
- Order consistency ratio on AntMaze-large-explore rises from 0.75 (HIQL) to 0.97 (OTA).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use option-aware temporally abstracted value learning instead of HIQL value learning | Hierarchical offline GCRL · HumanoidMaze-giant-navigate | success rate: 12 ${\scriptstyle \pm 4}$ -> 92 ${\scriptstyle \pm 0}$ | Helped |
| use option-aware temporally abstracted value learning instead of HIQL value learning | Hierarchical offline GCRL · Visual-cube-double | success rate: 59 ${\scriptstyle \pm 3}$ -> 65 ${\scriptstyle \pm 2}$ | Helped |
| use option-aware temporally abstracted value learning instead of HIQL value learning | Hierarchical offline GCRL · Visual-scene | success rate: 50 ${\scriptstyle \pm 1}$ -> 54 ${\scriptstyle \pm 2}$ | Helped |
| use n-step TD with the original γ instead of 1-step TD (ablation) | HIQL · AntMaze-large-explore (ALE) | success rate: 4 ${\scriptstyle \pm 5}$ -> 0 ${\scriptstyle \pm 0}$ | Hurt |
| use n-step TD with the original γ instead of 1-step TD (ablation) | HIQL · HumanoidMaze-large-stitch (HLS) | success rate: 12 ${\scriptstyle \pm 4}$ -> 50 ${\scriptstyle \pm 4}$ | Helped |
| use n-step TD with the original γ instead of 1-step TD (ablation) | HIQL · HumanoidMaze-giant-stitch (HGS) | success rate: 28 ${\scriptstyle \pm 3}$ -> 2 ${\scriptstyle \pm 2}$ | Hurt |
| use n-step TD with the original γ instead of 1-step TD (ablation) | HIQL · AntMaze-giant-stitch (AGS) | success rate: 2 ${\scriptstyle \pm 2}$ -> 0 ${\scriptstyle \pm 0}$ | Hurt |
| increase the discount factor to γ^(1/n) while retaining 1-step TD (ablation) | HIQL · AntMaze-large-explore (ALE) | success rate: 4 ${\scriptstyle \pm 5}$ -> 3 ${\scriptstyle \pm 3}$ | No clear effect |
| increase the discount factor to γ^(1/n) while retaining 1-step TD (ablation) | HIQL · HumanoidMaze-giant-stitch (HGS) | success rate: 28 ${\scriptstyle \pm 3}$ -> 2 ${\scriptstyle \pm 1}$ | Hurt |
| increase the abstraction factor n (ablation) | OTA value learning · Long-horizon trajectories | order consistency ratio | Mixed |
| provide oracle short-horizon subgoals to the HIQL low-level policy (ablation) | HIQL on challenging OGBench maze tasks · Eight challenging maze tasks | success rate | Helped |
Surprising findings
- Simply using n-step TD learning or increasing the discount factor (gamma^(1/n)) in HIQL does not match OTA's gains, indicating temporal abstraction via options matters beyond horizon shortening by discounting.
- Non-hierarchical methods such as GCBC, GCIVL, GCIQL, and CRL largely fail on the hardest maze tasks where HIQL also degrades.
Limitations
- Introduces an additional hyperparameter n (abstraction factor) plus per-task tuning of k, beta, and n.
- Does not yield order-consistent value estimates for all state-goal pairs.
- Long-horizon evaluation (trajectories over 1000 steps) is restricted to maze datasets.
Experimental setup
Datasets: OGBench AntMaze datasets OGBench HumanoidMaze datasets OGBench PointMaze datasets OGBench Visual-cube datasets OGBench Visual-scene datasets
Benchmarks: OGBench
Metrics: success rate order consistency ratio
Baselines: GCBC GCIVL GCIQL QRL CRL HIQL
Builds on: HIQL IQL OGBench Hindsight Experience Replay advantage-weighted regression
Closest papers by meaning
- Physics-informed Value Learner for Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- Horizon Adaptive Offline Policy Learning via Value Stitching (NeurIPS 2026 · similarity 0.91)
- Flattening Hierarchies with Policy Bootstrapping (NeurIPS 2025 · similarity 0.90)
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.89)
- Conservative Offline Goal-Conditioned Implicit V-Learning (ICML 2025 · similarity 0.89)
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