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Conservative Offline Goal-Conditioned Implicit V-Learning
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Proposes CGCIVL, an offline goal-conditioned RL method that penalizes values of unconnected state-goal pairs and uses a quasimetric network distilled from a TD-learned value network to handle cross-trajectory goal stitching, evaluated on OGBench.
Problem
Offline goal-conditioned RL fails on goal-stitching tasks requiring cross-trajectory state-goal pairs; naive cross-trajectory sampling causes value overestimation on unconnected pairs that propagates through TD bootstrapping.
Approach
Adds a penalty term that pushes down values of randomly sampled (unconnected) state-goal pairs within an implicit V-learning framework, and uses a quasimetric value network (IQE) distilled from an unconstrained TD network so that connected cross-trajectory values are bounded via the triangle inequality.
Key results
- On PointMaze-giant-stitch, CGCIVL reaches 81% success versus 50% for the second-best method (QRL).
- Across OGBench locomotion tasks, CGCIVL averages 89.33% on PointMaze stitch tasks versus 71.33% for QRL and 86.33% on PointMaze navigate tasks.
- Ablations show removing quasimetric distillation severely hurts stitching performance, and η=0 (no penalty) degrades both navigation and stitching.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CGCIVL instead of QRL | Offline goal-conditioned learning · pointmaze-giant-stitch-v0 | success rate (%): 50 ± 8 -> 81 ± 17 | Helped |
| Use CGCIVL instead of HIQL | Offline goal-conditioned learning · antmaze-giant-stitch-v0 | success rate (%): 25 ± 7 -> 36 ± 7 | Helped |
| Use CGCIVL instead of HIQL | Offline goal-conditioned learning · humanoidmaze-giant-stitch-v0 | success rate (%): 6 ± 5 -> 34 ± 6 | Helped |
| Use CGCIVL instead of GCIQL | Offline goal-conditioned learning · cube-single-play-v0 | success rate (%): 68 ± 6 -> 84 ± 4 | Helped |
| Use CGCIVL instead of GCIQL | Offline goal-conditioned learning · scene-play-v0 | success rate (%): 51 ± 4 -> 77 ± 5 | Helped |
| Lower the in-trajectory goal-sampling weight α (ablation) | CGCIVL · goal-stitching tasks | success rate | Helped |
| Raise the in-trajectory goal-sampling weight α (ablation) | CGCIVL · goal-navigating tasks | success rate | Helped |
| Remove the conservative penalty (η = 0.0) (ablation) | CGCIVL · pointmaze-giant-navigate and pointmaze-giant-stitch | success rate | Hurt |
| Use an excessively large penalty coefficient (η = 1.0) (ablation) | CGCIVL · pointmaze-giant-navigate and pointmaze-giant-stitch | success rate | Hurt |
| Remove the hierarchical policy framework (ablation) | CGCIVL · long-horizon PointMaze tasks | success rate | Hurt |
| Remove quasimetric distillation (ablation) | CGCIVL · PointMaze goal-stitching tasks | success rate | Hurt |
Surprising findings
- Directly sampling cross-trajectory goals (lower α) degrades performance even on goal-navigating tasks, as the paper shows overestimation of unconnected pairs.
Limitations
- Relies on a hand-chosen penalty coefficient η and goal-sampling ratio α, selected by empirical validation over candidate values.
- Does not reach the best results on several Cube, Puzzle and AntMaze-giant stitch tasks, where HIQL or GCIQL is competitive.
Experimental setup
Datasets: OGBench PointMaze OGBench AntMaze OGBench HumanoidMaze OGBench Cube OGBench Scene OGBench Puzzle
Benchmarks: OGBench
Metrics: average binary success rate
Baselines: GCBC GCIVL GCIQL QRL CRL HIQL
Builds on: Goal-Conditioned Implicit V-Learning Implicit Q-Learning Interval Quasimetric Embeddings Hindsight Experience Replay Quasimetric Reinforcement Learning
Closest papers by meaning
- Stitching Sub-trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL (AAAI 2024 · similarity 0.90)
- Physics-informed Value Learner for Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- OGBench: Benchmarking Offline Goal-Conditioned RL (ICLR 2025 · similarity 0.89)
- Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Goal-Conditioned On-Policy Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Flattening Hierarchies with Policy Bootstrapping (NeurIPS 2025 · similarity 0.89)
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