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Conservative Offline Goal-Conditioned Implicit V-Learning

ICML 2025 · Reinforcement learning › Offline RL · approach: Offline-to-online fine-tuning

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Proposes CGCIVL, an offline goal-conditioned RL method that penalizes values of unconnected state-goal pairs and uses a quasimetric network distilled from a TD-learned value network to handle cross-trajectory goal stitching, evaluated on OGBench.

Problem

Offline goal-conditioned RL fails on goal-stitching tasks requiring cross-trajectory state-goal pairs; naive cross-trajectory sampling causes value overestimation on unconnected pairs that propagates through TD bootstrapping.

Approach

Adds a penalty term that pushes down values of randomly sampled (unconnected) state-goal pairs within an implicit V-learning framework, and uses a quasimetric value network (IQE) distilled from an unconstrained TD network so that connected cross-trajectory values are bounded via the triangle inequality.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CGCIVL instead of QRLOffline goal-conditioned learning · pointmaze-giant-stitch-v0success rate (%): 50 ± 8 -> 81 ± 17Helped
Use CGCIVL instead of HIQLOffline goal-conditioned learning · antmaze-giant-stitch-v0success rate (%): 25 ± 7 -> 36 ± 7Helped
Use CGCIVL instead of HIQLOffline goal-conditioned learning · humanoidmaze-giant-stitch-v0success rate (%): 6 ± 5 -> 34 ± 6Helped
Use CGCIVL instead of GCIQLOffline goal-conditioned learning · cube-single-play-v0success rate (%): 68 ± 6 -> 84 ± 4Helped
Use CGCIVL instead of GCIQLOffline goal-conditioned learning · scene-play-v0success rate (%): 51 ± 4 -> 77 ± 5Helped
Lower the in-trajectory goal-sampling weight α (ablation)CGCIVL · goal-stitching taskssuccess rateHelped
Raise the in-trajectory goal-sampling weight α (ablation)CGCIVL · goal-navigating taskssuccess rateHelped
Remove the conservative penalty (η = 0.0) (ablation)CGCIVL · pointmaze-giant-navigate and pointmaze-giant-stitchsuccess rateHurt
Use an excessively large penalty coefficient (η = 1.0) (ablation)CGCIVL · pointmaze-giant-navigate and pointmaze-giant-stitchsuccess rateHurt
Remove the hierarchical policy framework (ablation)CGCIVL · long-horizon PointMaze taskssuccess rateHurt
Remove quasimetric distillation (ablation)CGCIVL · PointMaze goal-stitching taskssuccess rateHurt

Surprising findings

Limitations

Experimental setup

Datasets: OGBench PointMaze OGBench AntMaze OGBench HumanoidMaze OGBench Cube OGBench Scene OGBench Puzzle

Benchmarks: OGBench

Metrics: average binary success rate

Baselines: GCBC GCIVL GCIQL QRL CRL HIQL

Builds on: Goal-Conditioned Implicit V-Learning Implicit Q-Learning Interval Quasimetric Embeddings Hindsight Experience Replay Quasimetric Reinforcement Learning

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