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SE-GUI: Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning

NeurIPS 2025 · Reinforcement learning › RL from feedback · approach: RL fine-tuning of generative models · 4 citations (OpenAlex)

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Proposes SE-GUI, an RL-based GUI grounding method combining a filtered 3k seed dataset, a dense point reward within GRPO, and attention-guided self-evolutionary reinforcement fine-tuning, reaching 47.3% on ScreenSpot-Pro with a 7B model.

Problem

GUI grounding (mapping natural language instructions to precise interface elements) is hard in high-resolution professional settings, and SFT needs large diverse data and generalizes poorly; binary rewards in RL are sparse and noisy grounding data hurts training.

Approach

Combines three elements: a three-stage data filter (instruction quality, bounding box accuracy, task difficulty) yielding 3k samples; a continuous point reward that gives partial credit by distance to the ground-truth box center within GRPO; and an iterative self-evolution loop where attention maps from the previous-stage model zero out the loss for samples whose attention does not peak in or favo

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use dense point rewards instead of sparse rewards with filtered data (ablation)SE-GUI-3B · ScreenSpot-Proaverage accuracy: 35.8 -> 40.0Helped
Filter the training data and use dense rewards instead of original data and sparse rewards (ablation)SE-GUI-3B · ScreenSpot-Proaverage accuracy: 27.1 -> 40.0Helped
Use filtered data instead of original unfiltered data with sparse rewards (ablation)SE-GUI-3B · ScreenSpot-Proaverage accuracy: 27.1 -> 35.8Helped
Set reward ratio to 1:2 and KL coefficient to 0.004 instead of 1:1 and 0.04 (ablation)SE-GUI-3B · ScreenSpot-Proaverage accuracy: 24.85 -> 34.28Helped
Set attention filtering threshold to 0.2 instead of 0.4 (ablation)SE-GUI-7B · ScreenSpot-Proaverage accuracy: 42.95 -> 44.78Helped
Set attention filtering threshold to 0.2 instead of 0.1 (ablation)SE-GUI-7B · ScreenSpot-Proaverage accuracy: 43.51 -> 44.78Helped
Continue self-evolution from stage 1 through stage 3 using previous-stage attention maps (ablation)SE-GUI-7B · ScreenSpot-Proaccuracy: 39.97 -> 46.55Helped
Continue self-evolution to stage 4 rather than stop at stage 3 (ablation)SE-GUI-7B · ScreenSpot-ProaccuracyNo clear effect
Use SE-GUI-7B instead of UI-TARS-72BGUI grounding models · ScreenSpot-Proaverage accuracy: 38.1 -> 47.3Helped
Use SE-GUI-7B instead of Aguvis-7BGUI grounding models · ScreenSpotaccuracy (%): 84.4 -> 88.2Helped
Use SE-GUI-7B instead of Aguvis-7BGUI grounding models · ScreenSpot-v2accuracy (%): 87.3 -> 90.3Helped
Use SE-GUI-7B grounding instead of UGroundV1-7B groundingGPT-4o planner · AndroidControl-HighSR: 48.4 -> 52.8Helped

Surprising findings

Limitations

Experimental setup

Datasets: ShowUI UGround AriaUI SE-GUI-3k

Benchmarks: ScreenSpot ScreenSpot-v2 ScreenSpot-Pro AndroidControl-High AndroidControl-Low OmniACT

Metrics: grounding accuracy step success rate (SR) action score (AS)

Baselines: UI-TARS-72B UI-TARS-7B UGround-V1-7B Qwen2.5-VL-7B Qwen2.5-VL-3B OS-Atlas-7B GUI-R1-7B UI-R1-3B GPT-4o Claude Computer Use

Builds on: GRPO DeepSeek-R1 Qwen2.5-VL UI-R1 GUI-R1

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