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GuirlVG: Incentivize GUI Visual Grounding via Empirical Exploration on Reinforcement Learning
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Systematic empirical study of rule-based reinforcement fine-tuning (GRPO) for GUI visual grounding, adding a soft reward, point-in-box reward, and an Adversarial KL Factor, yielding GuirlVG on Qwen2.5-VL-7B with only 2K-5.2K training samples.
Problem
GUI visual grounding is usually trained with large-scale SFT, and naive RFT (GRPO) underperforms SFT for this task; the optimal RFT formulation for GUI-VG was unexplored.
Approach
Decompose GRPO for GUI grounding into reward design (soft format reward, point prediction with In-Bbox reward), and introduce an Adversarial KL Factor that scales the KL penalty by reward/maximum reward to counter reward over-optimization, plus tuned training configurations (LoRA, group/batch size, resolution prompting).
Key results
- GuirlVG-7B with 5.2K samples reaches 88.7% on ScreenSpot (+7.7% over OS-Atlas-7B) and 91.9% on ScreenSpot v2.
- On ScreenSpot-Pro, GuirlVG-5.2K-7B reaches 36.1%, +17.2% over OS-Atlas-7B.
- Adversarial KL Factor improves ScreenSpot accuracy from 85.6% to 87.4% over the best fixed beta.
Surprising findings
- Naive/trivial GRPO-based RFT underperforms the SFT baseline (79.2% vs 82.6% on ScreenSpot at 500 steps).
- Withholding image resolution during training but adding it at test time gives the best accuracy (88.0%), while providing it in training hurts (83.7%).
Limitations
- Only evaluated Qwen2.5-VL; other MLLMs such as Qwen2-VL not explored.
- Larger models (32B, 72B) not explored due to compute constraints.
- Limited exploration of alternative training datasets.
Experimental setup
Datasets: ShowUI OmniAct
Benchmarks: ScreenSpot ScreenSpot v2 ScreenSpot-Pro
Metrics: accuracy (point inside ground-truth bbox)
Baselines: SFT baseline (Qwen2.5-VL, LLaMA Factory) SeeClick CogAgent AGG OmniParser UGround ShowUI-G ShowUI OS-Atlas-4B OS-Atlas-7B Fuyu
Builds on: GRPO DeepSeek-R1 Qwen2.5-VL LoRA LLaMA Factory
Closest papers by meaning
- SE-GUI: Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning (NeurIPS 2025 · similarity 0.93)
- GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents (NeurIPS 2025 · similarity 0.92)
- GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents (AAAI 2026 · similarity 0.91)
- Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding (NeurIPS 2026 · similarity 0.91)
- Test-Time Reinforcement Learning for GUI Grounding via Region Consistency (AAAI 2026 · similarity 0.91)
- GUI-Shift: Enhancing VLM-Based GUI Agents through Self-supervised Reinforcement Learning (ICLR 2026 · similarity 0.91)
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