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GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents
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Analyzes R1-Zero-like GRPO training for GUI visual grounding and proposes GUI-G1-3B with a fast thinking template, a box-size reward, and a GRPO objective without length normalization but with difficulty weighting, reaching 90.3% on ScreenSpot using 17K samples.
Problem
Understanding why R1-Zero-like RL training for GUI grounding underperforms or is hacked: long reasoning hurts grounding, hit/IoU rewards induce box-size reward hacking, and GRPO has length and difficulty biases.
Approach
Decomposes the R1-Zero-like pipeline into input template, reward function, and policy objective; replaces the thinking template with a no-thinking fast template, adds a box-size reward R_Box as a regularizer alongside hit and IoU rewards, and modifies GRPO by replacing |o_i| with a constant max token count and weighting each query by a relative-box-size difficulty coefficient.
Key results
- GUI-G1-3B reaches 90.3% average accuracy on ScreenSpot, above InfiGUI-R1-3B (87.5%).
- GUI-G1-3B reaches 37.1% on ScreenSpot-Pro, above UI-TARS-7B (35.7%) and InfiGUI-R1-3B (35.7%).
- GUI-G1-3B generates about 37-39 output tokens per example versus 107-114 for InfiGUI-R1-3B.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GUI-G1-3B instead of InfiGUI-R1-3B | GUI grounding models · ScreenSpot | accuracy (Avg.): 87.5 -> 90.3 | Helped |
| use GUI-G1-3B instead of UI-TARS-7B | GUI grounding models · ScreenSpot-Pro | Avg.: 35.7 -> 37.1 | Helped |
| use GUI-G1-3B instead of InfiGUI-R1-3B | GUI grounding models · ScreenSpot-Pro | Avg.: 35.7 -> 37.1 | Helped |
| use longer reasoning chains | GUI grounding models · ScreenSpot | accuracy | Hurt |
| use a Fast Thinking Template without explicit deliberation | GUI grounding models · ScreenSpot | accuracy | Helped |
| optimize with the Hit-based reward | GUI grounding policy · ScreenSpot | accuracy | Helped |
| optimize with the Hit-based reward | GUI grounding policy · ScreenSpot | IoU | Hurt |
| optimize with the IoU-based reward | GUI grounding policy · ScreenSpot | IoU | Helped |
| optimize with the IoU-based reward | GUI grounding policy · ScreenSpot | accuracy | Hurt |
| add a box-size reward constraint alongside Hit and IoU rewards | GUI grounding policy · ScreenSpot | accuracy and IoU | Helped |
| use the box-size reward alone | GUI grounding policy · ScreenSpot | output format validity | Hurt |
| replace response-length normalization with Max_Tokens (ablation) | Standard GRPO · ScreenSpot | accuracy (Avg.): 82.3 -> 83.2 | Helped |
Surprising findings
- Longer chain-of-thought reasoning consistently degrades GUI grounding accuracy on ScreenSpot.
- Using the R_Box reward alone causes the model to fail to produce correctly formatted outputs.
Limitations
- Focuses only on grounding; does not cover action prediction or long-horizon planning.
- Analysis mainly covers online GRPO; other factors such as data composition and hyperparameters are not fully explored.
- Trained on a relatively small public dataset, which limits the performance ceiling.
Experimental setup
Datasets: UI-BERT OS-Atlas ScreenSpot ScreenSpot-Pro
Benchmarks: ScreenSpot ScreenSpot-Pro
Metrics: accuracy IoU average output tokens
Baselines: InfiGUI-R1-3B GUI-R1-3B GUI-R1-7B UI-R1-3B UI-TARS-7B OS-Atlas-7B UGround-7B Claude Computer Use
Builds on: GRPO DeepSeek-R1-Zero VLM-R1 InfiGUI-R1
Closest papers by meaning
- SE-GUI: Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning (NeurIPS 2025 · similarity 0.93)
- UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction as Reasoning (ICLR 2026 · similarity 0.92)
- Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding (NeurIPS 2026 · similarity 0.92)
- GuirlVG: Incentivize GUI Visual Grounding via Empirical Exploration on Reinforcement Learning (ICLR 2026 · similarity 0.92)
- GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents (AAAI 2026 · similarity 0.92)
- Test-Time Reinforcement Learning for GUI Grounding via Region Consistency (AAAI 2026 · similarity 0.92)
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