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Research map / Reinforcement learning / RL from feedback

GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents

NeurIPS 2025 · Reinforcement learning › RL from feedback · approach: Scaling RL with verifiable rewards · 4 citations (OpenAlex)

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Analyzes R1-Zero-like GRPO training for GUI visual grounding and proposes GUI-G1-3B with a fast thinking template, a box-size reward, and a GRPO objective without length normalization but with difficulty weighting, reaching 90.3% on ScreenSpot using 17K samples.

Problem

Understanding why R1-Zero-like RL training for GUI grounding underperforms or is hacked: long reasoning hurts grounding, hit/IoU rewards induce box-size reward hacking, and GRPO has length and difficulty biases.

Approach

Decomposes the R1-Zero-like pipeline into input template, reward function, and policy objective; replaces the thinking template with a no-thinking fast template, adds a box-size reward R_Box as a regularizer alongside hit and IoU rewards, and modifies GRPO by replacing |o_i| with a constant max token count and weighting each query by a relative-box-size difficulty coefficient.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use GUI-G1-3B instead of InfiGUI-R1-3BGUI grounding models · ScreenSpotaccuracy (Avg.): 87.5 -> 90.3Helped
use GUI-G1-3B instead of UI-TARS-7BGUI grounding models · ScreenSpot-ProAvg.: 35.7 -> 37.1Helped
use GUI-G1-3B instead of InfiGUI-R1-3BGUI grounding models · ScreenSpot-ProAvg.: 35.7 -> 37.1Helped
use longer reasoning chainsGUI grounding models · ScreenSpotaccuracyHurt
use a Fast Thinking Template without explicit deliberationGUI grounding models · ScreenSpotaccuracyHelped
optimize with the Hit-based rewardGUI grounding policy · ScreenSpotaccuracyHelped
optimize with the Hit-based rewardGUI grounding policy · ScreenSpotIoUHurt
optimize with the IoU-based rewardGUI grounding policy · ScreenSpotIoUHelped
optimize with the IoU-based rewardGUI grounding policy · ScreenSpotaccuracyHurt
add a box-size reward constraint alongside Hit and IoU rewardsGUI grounding policy · ScreenSpotaccuracy and IoUHelped
use the box-size reward aloneGUI grounding policy · ScreenSpotoutput format validityHurt
replace response-length normalization with Max_Tokens (ablation)Standard GRPO · ScreenSpotaccuracy (Avg.): 82.3 -> 83.2Helped

Surprising findings

Limitations

Experimental setup

Datasets: UI-BERT OS-Atlas ScreenSpot ScreenSpot-Pro

Benchmarks: ScreenSpot ScreenSpot-Pro

Metrics: accuracy IoU average output tokens

Baselines: InfiGUI-R1-3B GUI-R1-3B GUI-R1-7B UI-R1-3B UI-TARS-7B OS-Atlas-7B UGround-7B Claude Computer Use

Builds on: GRPO DeepSeek-R1-Zero VLM-R1 InfiGUI-R1

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