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Structured Reinforcement Learning for Combinatorial Decision-Making

NeurIPS 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Stabilizing deep actor-critic · 0 citations (OpenAlex)

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Proposes Structured Reinforcement Learning (SRL), an actor-critic method that embeds a combinatorial optimization layer in the actor and trains it end-to-end with Fenchel-Young losses using critic-weighted sampled target actions, evaluated on six combinatorial MDP environments.

Problem

Reinforcement learning in combinatorial Markov decision processes with large structured action spaces (routing, scheduling, assortment planning), where standard RL struggles to scale, generalize, and exploit structure.

Approach

Embed a combinatorial optimization layer into the actor and train it with Fenchel-Young losses toward a softmax-weighted target action built from sampled perturbed solutions scored by a critic, avoiding offline expert demonstrations; the update is interpreted as a sampling-based primal-dual method over the moment polytope.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SRL instead of SILDynamic Assortment Problem · DAPperformance: 8%Helped
Use SRL instead of SILGridworld Shortest Paths Problem · GSPPperformance: 78%Helped
Use SRL instead of PPODynamic Vehicle Scheduling Problem · DVSPperformance: 16%Helped
Use SRL instead of PPODynamic Assortment Problem · DAPperformance: 77%Helped
Use SRL instead of PPOGridworld Shortest Paths Problem · GSPPperformance: 92%Helped
Use SRL instead of PPODynamic Vehicle Scheduling Problem · DVSPtest reward standard deviation: 5.6 -> 0.3Helped
Use SRL instead of PPODynamic Assortment Problem · DAPtest reward standard deviation: 13.5 -> 1.9Helped
Use SRL instead of PPOGridworld Shortest Paths Problem · GSPPtest reward standard deviation: 47.0 -> 0.6Helped
Use SRL instead of SILDynamic Vehicle Scheduling Problem · DVSPtraining time: 12m -> 31mHurt

Surprising findings

Limitations

Experimental setup

Datasets: Warcraft Shortest Paths Problem Single Machine Scheduling Problem Stochastic Vehicle Scheduling Problem Dynamic Vehicle Scheduling Problem Dynamic Assortment Problem Gridworld Shortest Paths Problem

Benchmarks: Warcraft Shortest Paths Problem Single Machine Scheduling Problem Stochastic Vehicle Scheduling Problem Dynamic Vehicle Scheduling Problem Dynamic Assortment Problem Gridworld Shortest Paths Problem

Metrics: test reward validation reward standard deviation across seeds training time

Baselines: Structured Imitation Learning (SIL) PPO expert policy greedy policy

Builds on: Fenchel-Young losses PPO structured imitation learning perturbed optimizers double Q-learning

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