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Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control
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Proposes Sequence Reinforcement Learning (SRL), which trains a GRU actor to output multi-step action sequences from one state using a learned model and critic to assign per-action credit, then acts model-free at lower decision frequencies, evaluated with a new Frequency-Averaged Score (FAS).
Problem
Standard RL agents require very fast decision timesteps that are impractical on low-compute hardware, and they degrade sharply when decision frequency drops, so control at human-like or slower decision frequencies remains poor.
Approach
An actor-critic in which a recurrent (GRU) actor outputs a J-step action sequence from a single state, while a learned environment model rolls out intermediate states so the critic can assign a learning signal to each primitive action ("temporal recall"); after training the actor runs without the model.
Key results
- SRL-16 achieves FAS of 0.88 on Pendulum and 0.84 on Lunar Lander, versus 0.44 for SAC-1 on Pendulum and 0.18 on Lunar Lander.
- On the Ant environment SRL-16 reaches FAS 0.54 versus 0.16 for the best SAC configuration (SAC-8), and on Humanoid 0.46 versus 0.18 for SAC-16.
- Compared with model-based online planning, SRL has higher FAS on 6 of 10 environments (e.g., Ant 0.54 vs 0.34, Humanoid 0.46 vs 0.18) while online planning is better on Hopper, InvertedPendulum and Swimmer.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Pendulum | FAS: 0.50 $\pm$ 0.03 -> 0.88 $\pm$ 0.02 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Lunar Lander | FAS: 0.56 $\pm$ 0.09 -> 0.84 $\pm$ 0.03 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Hopper | FAS: 0.26 $\pm$ 0.08 -> 0.57 $\pm$ 0.02 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Walker2d | FAS: 0.23 $\pm$ 0.07 -> 0.28 $\pm$ 0.06 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Ant | FAS: 0.16 $\pm$ 0.01 -> 0.54 $\pm$ 0.13 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · HalfCheetah | FAS: 0.04 $\pm$ 0.01 -> 0.28 $\pm$ 0.01 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Humanoid | FAS: 0.18 $\pm$ 0.04 -> 0.46 $\pm$ 0.04 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · InvertedPendulum | FAS: 0.34 $\pm$ 0.20 -> 0.44 $\pm$ 0.04 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · InvertedDPendulum | FAS: 0.09 $\pm$ 0.01 -> 0.13 $\pm$ 0.02 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Reacher | FAS: 0.87 $\pm$ 0.02 -> 0.96 $\pm$ 0.00 | Helped |
| Use SRL action-sequence learning instead of SAC | continuous-control policies · Swimmer | FAS: 0.54 $\pm$ 0.06 -> 0.42 $\pm$ 0.15 | Hurt |
| Increase action sequence length from 2 to 16 (ablation) | SRL · most continuous-control tasks | FAS | Mixed |
Surprising findings
- SAC-1 is the best configuration on most environments at standard frequency, but its FAS collapses at longer action sequence lengths, and training SAC with larger J trades off short-horizon performance.
- The Gym-style GPM baseline achieved FAS of only about 0.04 on three of four tested environments, below SAC-J.
Limitations
- SRL underperforms on Walker2d and InvertedDoublePendulum at longer sequence lengths, attributed to model error.
- SAC with action repetition outperforms SRL on Swimmer, since SRL does not use action repetition for exploration.
- Training requires longer wall-clock time than SAC due to the model rollouts and extra actor updates.
Experimental setup
Datasets: MuJoCo (OpenAI Gym) continuous control tasks
Benchmarks: MuJoCo Pendulum LunarLanderContinuous Hopper Walker2d Ant HalfCheetah Humanoid InvertedPendulum InvertedDoublePendulum Reacher Swimmer
Metrics: Frequency-Averaged Score (FAS) episode return
Baselines: SAC SAC-J (action repetition) Generative Planning Method (GPM) Model-based online planning TempoRL SAC-R (randomized frame-skipping)
Builds on: Soft Actor-Critic TempoRL Generative Planning Method TCRL
Closest papers by meaning
- PWM: Policy Learning with Multi-Task World Models (ICLR 2025 · similarity 0.90)
- TD-MPC2: Scalable, Robust World Models for Continuous Control (ICLR 2024 · similarity 0.89)
- Continual Reinforcement Learning by Planning with Online World Models (ICML 2025 · similarity 0.89)
- Improving planning and MBRL with temporally-extended actions (NeurIPS 2025 · similarity 0.89)
- Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network (ICML 2025 · similarity 0.89)
- Towards General-Purpose Model-Free Reinforcement Learning (ICLR 2025 · similarity 0.89)
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