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Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Subgoal generation for hierarchical RL · 0 citations (OpenAlex)

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Proposes Sequence Reinforcement Learning (SRL), which trains a GRU actor to output multi-step action sequences from one state using a learned model and critic to assign per-action credit, then acts model-free at lower decision frequencies, evaluated with a new Frequency-Averaged Score (FAS).

Problem

Standard RL agents require very fast decision timesteps that are impractical on low-compute hardware, and they degrade sharply when decision frequency drops, so control at human-like or slower decision frequencies remains poor.

Approach

An actor-critic in which a recurrent (GRU) actor outputs a J-step action sequence from a single state, while a learned environment model rolls out intermediate states so the critic can assign a learning signal to each primitive action ("temporal recall"); after training the actor runs without the model.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SRL action-sequence learning instead of SACcontinuous-control policies · PendulumFAS: 0.50 $\pm$ 0.03 -> 0.88 $\pm$ 0.02Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · Lunar LanderFAS: 0.56 $\pm$ 0.09 -> 0.84 $\pm$ 0.03Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · HopperFAS: 0.26 $\pm$ 0.08 -> 0.57 $\pm$ 0.02Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · Walker2dFAS: 0.23 $\pm$ 0.07 -> 0.28 $\pm$ 0.06Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · AntFAS: 0.16 $\pm$ 0.01 -> 0.54 $\pm$ 0.13Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · HalfCheetahFAS: 0.04 $\pm$ 0.01 -> 0.28 $\pm$ 0.01Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · HumanoidFAS: 0.18 $\pm$ 0.04 -> 0.46 $\pm$ 0.04Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · InvertedPendulumFAS: 0.34 $\pm$ 0.20 -> 0.44 $\pm$ 0.04Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · InvertedDPendulumFAS: 0.09 $\pm$ 0.01 -> 0.13 $\pm$ 0.02Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · ReacherFAS: 0.87 $\pm$ 0.02 -> 0.96 $\pm$ 0.00Helped
Use SRL action-sequence learning instead of SACcontinuous-control policies · SwimmerFAS: 0.54 $\pm$ 0.06 -> 0.42 $\pm$ 0.15Hurt
Increase action sequence length from 2 to 16 (ablation)SRL · most continuous-control tasksFASMixed

Surprising findings

Limitations

Experimental setup

Datasets: MuJoCo (OpenAI Gym) continuous control tasks

Benchmarks: MuJoCo Pendulum LunarLanderContinuous Hopper Walker2d Ant HalfCheetah Humanoid InvertedPendulum InvertedDoublePendulum Reacher Swimmer

Metrics: Frequency-Averaged Score (FAS) episode return

Baselines: SAC SAC-J (action repetition) Generative Planning Method (GPM) Model-based online planning TempoRL SAC-R (randomized frame-skipping)

Builds on: Soft Actor-Critic TempoRL Generative Planning Method TCRL

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