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Sequential Stochastic Combinatorial Optimization Using Hierarchal Reinforcement Learning
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Proposes WS-option, a two-layer option-based hierarchical RL framework that jointly learns budget allocation over time and per-step node selection for sequential stochastic combinatorial optimization, using wake-sleep training and MC/TD layer-wise learning.
Problem
Sequential stochastic combinatorial optimization (SSCO), where a total node budget must be allocated across time steps and nodes selected each step under stochastic dynamics; prior RL work assumes uniform budget allocation.
Approach
A two-layer option-based HRL where the higher layer picks per-step budgets (trained with Monte Carlo Q-learning) and the lower layer selects nodes (trained with TD Q-learning), with a wake-sleep schedule that freezes the higher layer first to avoid mutual interference, plus marginal-reward normalization to align the layers' rewards.
Key results
- On AIM with n=200, T,K=10,20, WS-option achieves 118.56 cumulative reward vs 116.10 for the best baseline (average-score).
- On RP with n=100, T,K=10,30, WS-option achieves 18.57 vs 15.70 for GA and 15.68 for greedy.
- Trained on 50-100 node graphs, WS-option reaches 221.16 on 1000-node AIM graphs vs 220.81 for normal-score, and beats all baselines at 200-700 nodes except it trails at 1000 nodes for normal policies.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use WS-option instead of the strongest listed baseline | AIM · n=200; T,K=10,10; 10,20; 10,30; 20,10 | cumulative reward: 74.36 -> 76.00; 116.10 -> 118.56; 128.29 -> 129.06; 80.31 -> 80.95 | Helped |
| Use WS-option instead of the strongest listed baseline | Route planning · n=100; T,K=10,10; 10,20; 10,30; 20,10 | cumulative reward: 6.79 -> 7.46; 12.02 -> 12.86; 15.70 -> 18.57; 6.93 -> 7.52 | Helped |
| Apply the small-graph-trained WS-option model to larger graphs without retraining | WS-option · AIM generalization, n=200, 400, 700, 1000 | cumulative reward: 119.80 -> 120.88; 171.91 -> 176.13; 199.41 -> 204.87; 220.81 -> 221.16 | Helped |
| Use the learned budget-allocation policy rather than average, normal, or static allocation, with the learned lower layer fixed | AIM budget allocation · T=10, K=10 and T=10, K=20 | cumulative reward: 71.45 -> 76.79; 126.35 -> 127.51 | Helped |
| Use WS-option node selection rather than degree- or score-based selection, with average budget allocation fixed | AIM node selection · T=10, K=10 and T=10, K=20 | cumulative reward: 69.15 -> 71.45; 125.02 -> 126.35 | Helped |
Surprising findings
- Several baselines (e.g., normal-score) outperform WS-option on the 1000-node AIM setting in the generalization table, and at larger scales the gap narrows.
- Gains over the strongest baseline are small in several AIM settings (e.g., 76.00 vs 75.05 for T,K=10,10), with some comparisons within a few percent.
Limitations
- Each new problem requires a new graph embedding technique, adding implementation complexity.
- Convergence theory is limited to the tabular case.
- Uses simple graph neural networks (S2V) and the wake-sleep schedule relies on a simple average-budget strategy during the sleep stage.
Experimental setup
Datasets: randomly generated Erdos-Renyi graphs (NetworkX, p=0.01)
Benchmarks: adaptive influence maximization (IC model, synthetic graphs) route planning (synthetic)
Metrics: cumulative reward two-sample t-test p-values
Baselines: average-degree average-score normal-degree normal-score static-degree static-score greedy GA
Builds on: option framework structure2vec double Q-learning hindsight experience replay
Closest papers by meaning
- Learning Multi-Timescale Abstractions for Hierarchical Combinatorial Planning (ICML 2026 · similarity 0.91)
- Structured Reinforcement Learning for Combinatorial Decision-Making (NeurIPS 2025 · similarity 0.87)
- Combinatorial Reinforcement Learning with Preference Feedback (ICML 2025 · similarity 0.86)
- Reinforcement learning with combinatorial actions for coupled restless bandits (ICLR 2025 · similarity 0.86)
- Preference Optimization for Combinatorial Optimization Problems (ICML 2025 · similarity 0.86)
- Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation (NeurIPS 2024 · similarity 0.85)
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