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Combinatorial Reinforcement Learning with Preference Feedback

ICML 2025 · Bandits and online learning › Contextual bandits and Thompson sampling · approach: Causal and structured bandits · 0 citations (OpenAlex)

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Proposes an algorithm (MNL-VQL) for combinatorial RL with MNL preference feedback and general function approximation for item-level Q-values, with regret guarantees and a matching lower bound in linear MDPs.

Problem

Combinatorial reinforcement learning where an agent offers assortments to users whose choices follow an MNL preference model, with long-term state transitions and unknown item values; prior theory covers only myopic MNL bandits.

Approach

Estimate item-level Q-values with general function approximation and variance-weighted regression, then select assortments via optimistic/pessimistic MNL utilities so optimism holds; assortment optimization is reduced to a linear program (Charnes-Cooper) rather than enumeration.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
account for long-term state transitions and item values instead of selecting assortments by immediate rewards onlyCombinatorial RL with preference feedback · Synthetic online shopping with budgetepisodic returnHelped
account for long-term state transitions and item values instead of selecting assortments by immediate rewards onlyCombinatorial RL with preference feedback · MovieLensepisodic returnHelped

Surprising findings

Limitations

Experimental setup

Datasets: MovieLens (25M ratings subset, 1.1e3 users) synthetic online shopping with budget environment

Benchmarks: synthetic online shopping with budget environment MovieLens-based recommender simulation

Metrics: episodic return regret runtime

Baselines: Myopic LSVI-UCB Optimal (reference)

Builds on: MNL bandits (OFU-MNL+) LSVI-UCB generalized eluder dimension value-function learning online mirror descent MNL estimation

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