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VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 0 citations (OpenAlex)

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Introduces VolleyBots, a GPU-parallel Isaac Sim-based multi-drone volleyball testbed with single-, cooperative- and competitive-task curricula, benchmarks RL/MARL/game-theoretic baselines, a simple hierarchical policy (69.5% win rate vs SP in 3v3), and zero-shot sim-to-real Solo Bump.

Problem

Existing robot sports testbeds lack a combination of agile 3D drone control, turn-based interaction, and mixed cooperative-competitive play, so policies cannot be benchmarked on joint motion control and strategic play.

Approach

A drone volleyball environment built on OmniDrones/Isaac Sim with a task curriculum from single-drone drills to 1v1, 3v3 and 6v6 matches, plus a hierarchical policy that uses PPO-trained low-level drills selected by a rule-based high-level strategy triggered at each hit.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PPO instead of off-policy RL methodsSingle-agent tasks · Back and Forth, Hit the Ball, and Solo Bumptask performanceHelped
Use PRT instead of CTBR (ablation)Single-agent tasks · Back and Forth, Hit the Ball, and Solo Bumptask performanceHelped
Add reward shaping (ablation)Cooperative MARL methods · Bump and Passbumps: 11.32 \pm 0.91 -> 13.71 \pm 0.58Helped
Add reward shaping (ablation)Cooperative MARL methods · Set and Spike (Easy)success rate: 0.25 \pm 0.00 -> 0.99 \pm 0.00Helped
Add reward shaping (ablation)Cooperative MARL methods · Set and Spike (Hard)success rate: 0.25 \pm 0.00 -> 0.80 \pm 0.11Helped
Use on-policy MARL methods instead of off-policy methodsCooperative tasks · Bump and Pass, Set and Spike (Easy), and Set and Spike (Hard)task completionHelped
Use a hierarchical policy with PPO low-level drills and rule-based high-level decisions3 vs 3 · 3 vs 3win rate against SP: 69.5\%Helped
Scale the competitive task from 3 vs 3 to 6 vs 6Competitive algorithms · 6 vs 6effective strategy convergenceHurt

Surprising findings

Limitations

Experimental setup

Benchmarks: VolleyBots single-agent tasks VolleyBots multi-agent cooperative tasks VolleyBots 1 vs 1 and 3 vs 3 competitive tasks

Metrics: number of round trips hitting distance number of bumps success rate exploitability win rate Elo rating

Baselines: DQN DDPG TD3 SAC QMIX MADDPG HAPPO MAT SP FSP PSRO_Uniform PSRO_Nash

Builds on: OmniDrones Isaac Sim PPO MAPPO PSRO

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