atlas

Research map / 3D vision / Human pose estimation

SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation

ICLR 2024 · 3D vision › Human pose estimation · approach: Category-level pose estimation · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Distills view-consistent 3D DINO feature fields from sparse RGBD views with a contrastively trained per-point refinement MLP and vote-based point pruning, enabling one-shot dexterous hand grasping transfer on rigid and deformable objects.

Problem

One-shot transfer of dexterous manipulation skills across object poses, shapes, and categories when only sparse fixed-camera RGBD views are available, since existing feature-field methods rely on dense views and are limited to simple parallel grippers.

Approach

Back-project DINO features onto a fused multi-view point cloud, refine them with a lightweight per-point MLP trained contrastively between overlapping views of a single source scene, prune points with low cross-view feature consensus (Hough-like voting), and optimize a 24-DoF hand pose by matching feature fields between demonstration and target.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SparseDFF instead of DFF for rigid-object grasp transferOne-shot dexterous grasping · Rigid object setupssuccess rate: Box1: 90% -> 100%; Box2: 0% -> 100%; Bowl2: 0% -> 80%; CatBowl: 30% -> 60%; Mug: 0% -> 80%; FloatingMug: 20% -> 40%; BeeHelped
Use SparseDFF instead of DFFOne-shot dexterous grasping · Drill demo → Drillsuccess rate: 100% -> 100%No clear effect
Use SparseDFF instead of DFFOne-shot dexterous grasping · Bowl1 demo → Bowl1success rate: 100% -> 100%No clear effect
Use SparseDFF instead of DFF for deformable-object grasp transferOne-shot dexterous grasping · Deformable object setupssuccess rate: Monkey: 90% -> 100%; MonkeyScene: 40% -> 100%; SmallBear: 0% -> 60%; BigBear: 20% -> 80%; SmallBear demo → Monkey: 0% ->Helped
Use SparseDFF instead of DFFOne-shot dexterous grasping · SmallBear demo → SmallBearsuccess rate: 90% -> 90%No clear effect
Add the feature refinement network (ablation)SparseDFF · Feature energy field for end-effector pose optimizationfeature consistencyHelped
Add point pruning (ablation)SparseDFF · End-effector pose optimizationoptimization stabilityHelped

Surprising findings

Limitations

Experimental setup

Datasets: YCB

Benchmarks: real-world dexterous grasping trials (Shadow Hand on UR10e) UniDexGrasp++ state-based simulation trials

Metrics: success rate

Baselines: DFF UniDexGrasp++

Builds on: Distilled Feature Fields DINO SAM UniDexGrasp++

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy