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Scaffolding Dexterous Manipulation with Vision-Language Models

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 0 citations (OpenAlex)

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Uses an off-the-shelf VLM (Gemini 2.5 Flash Thinking) to produce 2D/3D keypoint and wrist trajectory "scaffolds" from a language command and scene image, then trains a residual RL policy in simulation to track them for dexterous Allegro-hand manipulation, transferred zero-shot to a real robot.

Problem

Dexterous manipulation with RL requires hand-crafted task-specific rewards or demonstration-based reference trajectories, which are costly to collect and limit scalability and generalization.

Approach

Replace human demonstrations with coarse VLM-generated 3D keypoint and wrist trajectories ("scaffolds"); the low-level residual RL policy is rewarded by keypoint tracking and contact, requiring no demonstrations or handcrafted rewards, and VLM plans can be refined via in-context examples of successful plans.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Provide three successful plans as in-context examplesVLM scaffolding · Simulation task suitesuccess rateHelped
Iteratively provide successful training-set plans as in-context examples (ablation)VLM scaffolding · Simulation task suitesuccess rate: 81%Helped
Use fewer than 10 waypoints (ablation)VLM scaffolding · Simulation taskssuccess rateHurt
Use 20 rather than 10 waypoints (ablation)VLM scaffolding · Hammer tasksuccess rateHelped
Replace VLM keypoints with hand-specified oracle keypoints (ablation)VLM scaffolding · Sponge tasksuccess rateHelped
Replace VLM-generated trajectories with scripted oracle plans (ablation)VLM scaffolding · Drawer tasksuccess rateHelped
Replace Gemini 2.5 Flash Thinking with MolmoVLM scaffold generation · Drawer, Hammer, and Plierstrajectory feasibility: 87 vs 0; 67 vs 0; 80 vs 0Hurt
Use Molmo instead of Gemini 2.5 Flash Thinking for keypoint detectionVLM scaffold generation · Drawer, Hammer, and Plierskeypoint accuracy: 100 vs 100; 100 vs 87; 100 vs 90Mixed

Surprising findings

Limitations

Experimental setup

Datasets: ReplicaCAD scenes RoboCasa objects

Benchmarks: ManiSkill3 8-task dexterous suite (Move Apple, Move Bottle, Open Drawer, Open Fridge, Hammer, Wipe with Sponge, Close Sc real-world tasks: Place Bottle onto Plate, Slide Box to Bottle, Hammer Three Times

Metrics: success rate standard error over 3 seeds

Baselines: Iterative Keypoint Rewards (IKER) Pre-recorded Trajectories Oracle Keypoints and Trajectories Reduced Waypoints RL with Simple Reward RL with Complex Reward Diffusion Policy

Builds on: Iterative Keypoint Rewards residual reinforcement learning PPO ManiSkill

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