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Scaffolding Dexterous Manipulation with Vision-Language Models
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Uses an off-the-shelf VLM (Gemini 2.5 Flash Thinking) to produce 2D/3D keypoint and wrist trajectory "scaffolds" from a language command and scene image, then trains a residual RL policy in simulation to track them for dexterous Allegro-hand manipulation, transferred zero-shot to a real robot.
Problem
Dexterous manipulation with RL requires hand-crafted task-specific rewards or demonstration-based reference trajectories, which are costly to collect and limit scalability and generalization.
Approach
Replace human demonstrations with coarse VLM-generated 3D keypoint and wrist trajectories ("scaffolds"); the low-level residual RL policy is rewarded by keypoint tracking and contact, requiring no demonstrations or handcrafted rewards, and VLM plans can be refined via in-context examples of successful plans.
Key results
- Few-shot VLM scaffold method averages 72% success across 8 simulated tasks, and 81% after iterative refinement, approaching the oracle scripted-plan performance.
- Real-world success rates of 90% (Place Bottle onto Plate), 85% (Slide Box to Bottle), and 65% (Hammer Three Times) over 20 rollouts each.
- Incomplete trajectory tracking accounts for 26% of rollouts, the dominant failure mode, while keypoint detection errors account for 5%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Provide three successful plans as in-context examples | VLM scaffolding · Simulation task suite | success rate | Helped |
| Iteratively provide successful training-set plans as in-context examples (ablation) | VLM scaffolding · Simulation task suite | success rate: 81% | Helped |
| Use fewer than 10 waypoints (ablation) | VLM scaffolding · Simulation tasks | success rate | Hurt |
| Use 20 rather than 10 waypoints (ablation) | VLM scaffolding · Hammer task | success rate | Helped |
| Replace VLM keypoints with hand-specified oracle keypoints (ablation) | VLM scaffolding · Sponge task | success rate | Helped |
| Replace VLM-generated trajectories with scripted oracle plans (ablation) | VLM scaffolding · Drawer task | success rate | Helped |
| Replace Gemini 2.5 Flash Thinking with Molmo | VLM scaffold generation · Drawer, Hammer, and Pliers | trajectory feasibility: 87 vs 0; 67 vs 0; 80 vs 0 | Hurt |
| Use Molmo instead of Gemini 2.5 Flash Thinking for keypoint detection | VLM scaffold generation · Drawer, Hammer, and Pliers | keypoint accuracy: 100 vs 100; 100 vs 87; 100 vs 90 | Mixed |
Surprising findings
- Open VLM Molmo identified correct keypoints in all tested cases but produced 0% feasible trajectories, while Gemini 2.5 Flash Thinking produced feasible trajectories in 67-87% of trials.
- Pre-recorded trajectory reuse performs poorly on most tasks, and perfect-demonstration diffusion policy results are only comparable to the method with 50 demonstrations.
Limitations
- Assumes rigid-body interactions, limiting applicability to deformable objects.
- VLM reasoning latency of 1-2 minutes restricts real-time responsiveness, and plans do not account for low-level controller capabilities.
- Sim-to-real gap remains challenging for high-precision tasks; keypoint tracking degrades under occlusion.
Experimental setup
Datasets: ReplicaCAD scenes RoboCasa objects
Benchmarks: ManiSkill3 8-task dexterous suite (Move Apple, Move Bottle, Open Drawer, Open Fridge, Hammer, Wipe with Sponge, Close Sc real-world tasks: Place Bottle onto Plate, Slide Box to Bottle, Hammer Three Times
Metrics: success rate standard error over 3 seeds
Baselines: Iterative Keypoint Rewards (IKER) Pre-recorded Trajectories Oracle Keypoints and Trajectories Reduced Waypoints RL with Simple Reward RL with Complex Reward Diffusion Policy
Builds on: Iterative Keypoint Rewards residual reinforcement learning PPO ManiSkill
Closest papers by meaning
- Vision-Language-Action Pretraining from Large-Scale Human Videos (ICML 2026 · similarity 0.92)
- Cross-Embodiment Dexterous Grasping with Reinforcement Learning (ICLR 2025 · similarity 0.91)
- ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning (CVPR 2025 · similarity 0.91)
- Object-Centric Prompt-Driven Vision-Language-Action Model for Robotic Manipulation (CVPR 2025 · similarity 0.89)
- SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation (ICLR 2024 · similarity 0.89)
- Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schrödinger Bridges (NeurIPS 2025 · similarity 0.89)
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