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Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation
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Proposes a conditional diffusion framework that transfers contact, part, and direction maps from a shape template to novel same-category objects (conditioned on shape similarity and task text), then recovers ShadowHand grasps via robust joint-based optimization.
Problem
Dexterous grasp generation that is both stable and generalizable to unseen objects, categories, and tasks; generative methods rely heavily on training data quality while analytical methods are slow and task-agnostic.
Approach
Reformulates grasp generation as transferring object-centric contact maps from a shape template via a dual-branch conditional diffusion model with bidirectional cross-attention adaptation, extended to a cascaded diffusion over contact, part, and direction maps, plus a robust optimization that filters unreliable points by recovering per-part joint positions from direction intersections.
Key results
- On task-agnostic grasping, Ours reaches 84.65% SR and 38.16% coverage vs. DexGraspNet 83.63% SR and ContactGen 73.00% SR, and UGG 70.50% SR.
- On unseen categories, Ours achieves 74.14% SR vs. RealDex 29.90% and DexGYS 39.16%.
- Real-world experiments with an Inspire hand report an average grasp success of 70% across four categories.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use joint contact, part, and direction maps instead of contact map only (ablation) | Ours · Seen Categories | Cov.: 33.55 -> 36.77 | Helped |
| use joint contact, part, and direction maps instead of contact map only (ablation) | Ours · Unseen Categories | Cov.: 35.66 -> 30.05 | Hurt |
| remove the adaptation module (ablation) | dual-branch conditional diffusion model · novel objects | grasp generation performance | Hurt |
| replace cascaded diffusion with three independent diffusion models (ablation) | joint contact, part, and direction transfer · novel objects | grasp generation performance | Hurt |
| replace cascaded diffusion with one unified model concatenating all three maps (ablation) | joint contact, part, and direction transfer · novel objects | grasp generation performance | Hurt |
| remove textual task descriptions (ablation) | conditional diffusion model · diverse manipulation tasks | task alignment | Hurt |
| remove robust optimization strategy (ablation) | grasp recovery using transferred maps · novel objects | SR: 76.14 -> 55.04 | Hurt |
| use contact, part, and direction maps with robust optimization rather than contact map only (ablation) | Ours · novel objects | SR: 76.14 vs. 55.04 | Helped |
| randomly select a different same-category template for each target (ablation) | Ours · Unseen categories | Cont. Err.: 0.0363 -> 0.0391 | Hurt |
| randomly select a different same-category template for each target (ablation) | Ours · Unseen categories | SR: 74.14 -> 75.36 | Helped |
| randomly select a different same-category template for each target (ablation) | Ours · Unseen categories | Consis.: 79.28 -> 77.19 | Hurt |
| transfer grasps from Ours rather than Ours-Contact (ablation) | Ours · Seen Categories | Consis.: 75.26 -> 83.60 | Helped |
Surprising findings
- Using the part and direction maps without the robust optimization filter lowers performance (55.04% SR vs. 76.14% with contact map only).
- Tink achieves the lowest penetration (1.14 mm) among task-agnostic methods despite its lower success rate.
Limitations
- Evaluated only on the ShadowHand (plus human MANO); cross-embodiment hands not tested.
- Relies on a template shape per category and on the quality of the retargeted template grasps.
- Tink outperforms it on penetration, and novel-category task alignment remains weaker for some metrics (e.g., coverage on unseen categories).
Experimental setup
Datasets: CapGrasp
Benchmarks: CapGrasp
Metrics: Success Rate Penetration Depth Contact Coverage Contact Error Consistency Chamfer Distance R-Precision P-FID
Baselines: DFC DexGraspNet ContactGen UGG Tink RealDex DexGYS
Builds on: DDPM ContactGen Tink UGG
Closest papers by meaning
- Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schrödinger Bridges (NeurIPS 2025 · similarity 0.89)
- RAGG: Retrieval-Augmented Grasp Generation Model (AAAI 2025 · similarity 0.89)
- DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness (CVPR 2025 · similarity 0.87)
- G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis (CVPR 2024 · similarity 0.87)
- CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes (NeurIPS 2025 · similarity 0.87)
- DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation (CVPR 2025 · similarity 0.87)
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