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Monte Carlo Planning with Large Language Model for Text-Based Game Agents

ICLR 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Model-based RL with guarantees · 1 citations (OpenAlex)

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Proposes MC-DML, which uses GPT-3.5 as a PUCT prior with in-trial and reflection-based cross-trial memory to plan in Jericho text games without iterative planning-then-learning.

Problem

Planning in text-based adventure games with sparse rewards and bottleneck states is slow for MCTS+RL methods that need multiple iterations, and MCTS lacks language understanding for action exploration.

Approach

Use an LLM as the non-uniform prior policy inside PUCT, conditioned on in-trial trajectory memory and cross-trial reflections generated from failed trajectories, so action value estimates adapt during a single planning session.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add cross-trial memory to MC-DML (ablation)MC-DML · Zork1, Deephome, Detective, and Ztuugame score: 38.33 ± 2.89 -> 48.66 ± 1.89; 62.66 ± 0.94 -> 67 ± 1.41; 326.67 ± 4.71 -> 346.67 ± 9.43; 20.66 ± 0.47 -> 23.67 ± 1.9Helped
Add dynamic pruning to MC-DML (ablation)MC-DML · Ztuugame score: 7.8 ± 0.56 -> 23.67 ± 1.9Helped
Add dynamic pruning to MC-DML (ablation)MC-DML · Zork1, Deephome, and Detectivegame score: 48 ± 2.45 -> 48.66 ± 1.89; 67.4 ± 0.8 -> 67 ± 1.41; 334 ± 4.9 -> 346.67 ± 9.43No clear effect
Add both cross-trial and in-trial memory (ablation)MC-DML · Zork1, Deephome, Detective, and Ztuugame score: 31.67 ± 4.7 -> 48.66 ± 1.89; 51 ± 14.9 -> 67 ± 1.41; 320 ± 0.0 -> 346.67 ± 9.43; 6.33 ± 0.94 -> 23.67 ± 1.9Helped
Use MC-DML instead of MC-LAVE-RLtext-based game agents · Deephomegame score: 35 ± 0.6 -> 67 ± 1.41Helped
Use MC-DML instead of MC-LAVE-RLtext-based game agents · Ludicorpgame score: 22.8 ± 0.2 -> 19.67 ± 1.7Hurt
Use MC-DML instead of MC-LAVE-RLtext-based game agents · Balances and Templegame score: 10 ± 0.0 -> 10 ± 0.0; 8 ± 0.0 -> 8 ± 0.0No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Jericho benchmark games (Zork1, Deephome, Ludicorp, Pentari, Detective, Library, Balances, Temple, Ztuu)

Benchmarks: Jericho

Metrics: game score

Baselines: DRRN KG-A2C-Hard MC!Q*BERT MPRC-DQN RC-DQN BiKE+CBR LLM agent Reflection agent PUCT-RL MC-LAVE-RL

Builds on: PUCT MC-LAVE-RL LLM-MCTS Reflexion

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