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MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Theory-of-mind social reasoning · 1 citations (OpenAlex)

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Proposes MindForge (called CollabVoyager in the text), a Voyager extension where LLM agents use structured BDI/BigToM theory-of-mind representations, natural-language in-game chat, and multi-part memory to learn from expert or matched peers in Minecraft without weight updates.

Problem

Voyager-style lifelong learning agents built on open-weight LLMs fail even on elementary Minecraft tasks, and they learn in isolation without social learning.

Approach

Combines a BigToM causal template (percepts, beliefs, desires, actions) with partner-specific belief models and natural-language chat between agents, plus episodic, semantic and procedural memory, so weak open-weight agents improve through perspective-taking communication rather than fine-tuning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add MindForge collaboration to VoyagerMistral-7B agent · Dirt collectiontask completion rate: 7% -> 37.5%Helped
Add MindForge collaboration to VoyagerMistral-7B agent · Wood collectiontask completion rate: 4% -> 33.3%Helped
Apply PEFT fine-tuning using execution traces and Minecraft documentationMistral-7B Voyager · Dirt collectiontask completion rate: 7% -> 7%No clear effect
Apply PEFT fine-tuning using execution traces and Minecraft documentationMistral-7B Voyager · Wood collectiontask completion rate: 4% -> 12.5%Helped
Add GPT-4 expert communication roundsLlama 3.1-70B MindForge · Mine Irontask completion rate: 41% -> 62%Helped
Add GPT-4 expert communication roundsLlama 3.1-70B MindForge · Craft a Pickaxetask completion rate: 20% -> 45%Helped
Add matched-capability peer communication roundsLlama 3.1-70B MindForge · Craft a Pickaxetask completion rate: 20% -> 33%Helped
Add perspective-taking during communication (ablation)MindForge · Dirt collectiontask completion rate: 54% -> 67%Helped
Use structured ToM instead of unstructured perspective-taking (ablation)MindForge · Craft a Pickaxetask completion rate: 41% -> 45%Helped
Use structured ToM instead of unstructured perspective-taking (ablation)MindForge · Mine Irontask completion rate: 58% -> 62%Helped
Retain episodic memory (ablation)MindForge with Mixtral-8x7B · Dirt collectiontask completion rate: 25% -> 29.15%Helped
Retain episodic memory (ablation)MindForge with Mixtral-8x7B · Wood collectiontask completion rate: 45.83% -> 50%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Voyager execution logs generated by GPT-4 Minecraft Wiki Minecraft API documentation

Benchmarks: Minecraft tech-tree (wooden, stone, iron tools) Minecraft dirt/wood collection tasks Mine iron Craft a pickaxe

Metrics: task completion rate prompting iterations to milestone unique items collected milestones reached

Baselines: Voyager ReAct Reflexion AutoGPT PEFT fine-tuned Mistral-7B

Builds on: Voyager BigToM Soar Belief-Desire-Intention Mineflayer

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