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MemRL: Self-Evolving Agents via Runtime Reinforcement Learning on Episodic Memory

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes MemRL, a non-parametric method that keeps the LLM frozen and learns a value-based retrieval policy over an Intent-Experience-Utility episodic memory via Monte Carlo Q-value updates from environment feedback.

Problem

Agents need to keep improving after deployment without fine-tuning (which is costly and causes catastrophic forgetting), but existing memory-based methods retrieve by semantic similarity and often pull in noisy, low-utility experiences.

Approach

Store experiences as Intent-Experience-Utility triplets and treat memory retrieval as an RL decision: a two-phase retrieval filters by similarity then ranks by a z-score-normalized mix of similarity and learned Q-value, with Q updated by a Monte Carlo rule from task reward while the LLM stays frozen.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: BigCodeBench ALFWorld Lifelong Agent Bench HLE

Benchmarks: BigCodeBench ALFWorld Lifelong Agent Bench HLE

Metrics: success rate cumulative success rate forgetting rate

Baselines: No Memory Pass@10 RAG Self-RAG Mem0 MemP Reflexion

Builds on: Reflexion Monte Carlo value estimation Generalized EM Mem0 MemP

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