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SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied Agents
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Proposes SEEA-R1, an RFT framework combining MCTS-based Tree-GRPO for policy learning with a multimodal generative reward model (MGRM) that enables self-evolving embodied agents, evaluated on ALFWorld and EmbodiedEval.
Problem
Reinforcement fine-tuning for embodied agents suffers from sparse delayed rewards in long-horizon multi-step tasks and reliance on handcrafted, environment-specific reward functions that do not generalize.
Approach
Integrates Monte Carlo Tree Search into GRPO (Tree-GRPO) to convert sparse outcome rewards into step-wise Q-value process signals, and replaces handcrafted rewards with a multimodal generative reward model (MGRM) that predicts success/continue/failure, trained with SFT (with GT) or GRPO with TTRL-style majority-vote pseudo-labels (without GT) in an iterative self-evolution loop.
Key results
- On ALFWorld unseen (MLLM setting), SEEA-R1 w/ GT reward reaches 46% average success vs 24% for GPT-4o and 11% for Qwen2.5-VL.
- Without GT reward (MGRM self-supervised), SEEA-R1 reaches 44% average success on ALFWorld unseen MLLM setting.
- On EmbodiedEval, SEEA-R1 (w/ GT reward) achieves 19.88% overall vs 18.29% for Qwen2.5-VL-7B and 16.77% for MCTS+SFT/DPO.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| train with Tree-GRPO and MGRM without ground-truth rewards | SEEA-R1 · ALFWorld test, text-only | success rate: 80.30\% | Helped |
| train with Tree-GRPO | Qwen2.5-VL-7B · EmbodiedEval | overall success rate: 18.29\% -> 19.88\% | Helped |
| use Tree-GRPO instead of MCTS + DPO (ablation) | Qwen2.5-VL-7B · ALFWorld unseen | peak success rate: 25.37\% -> 32.46\% | Helped |
| use Tree-GRPO instead of MCTS + SFT (ablation) | Qwen2.5-VL-7B · ALFWorld unseen | peak success rate: 16.79\% -> 32.46\% | Helped |
| increase training to 30 iterations | Tree-GRPO · ALFWorld unseen | success rate: 11.57\% to 39.48\% | Helped |
| increase sample and batch sizes to Sample=1024, Batch=512 (ablation) | Tree-GRPO · ALFWorld unseen | final success rate: 41.79\% | Helped |
| use Sample=128 and Batch=32 (ablation) | Tree-GRPO · ALFWorld unseen | peak success rate: 25.75\% | Hurt |
| use a self-supervised MGRM instead of persistent ground-truth rewards (ablation) | SEEA-R1 · ALFWorld | success rate | Helped |
| use supervised MGRM (ablation) | SEEA-R1 · ALFWorld | success rate | Helped |
| replace the trained MGRM with a frozen MGRM (ablation) | SEEA-R1 · ALFWorld | success rate | Hurt |
| use ReAct-style single-path inference without MCTS search | SEEA-R1 · ALFWorld | success rate: 11.57 -> 36.19 | Helped |
| use ReAct-style single-path inference without MCTS search | SEEA-R1 · ALFWorld | total tokens (test): 10{,}701{,}255 -> 6{,}554{,}090 | Helped |
Surprising findings
- Inference with single-path ReAct sampling achieves 3.1x higher success than the base model while using 38.8% fewer tokens.
- Tree-GRPO improvements on EmbodiedEval over the base model are small (19.88% vs 18.29%).
Limitations
- Fails to fully address highly dynamic and unpredictable real-world environments.
- Experiments limited to a single benchmark domain (ALFWorld) plus small real-world trial; scaling to larger models and more environments left to future work.
- World-model-based feedback (Kling) was found unreliable due to hallucinations and slow generation.
Experimental setup
Datasets: ALFWorld EmbodiedEval
Benchmarks: ALFWorld EmbodiedEval MMBench MMStar MMMU HallusionBench AI2D OCRBench
Metrics: success rate average steps total tokens average success rate
Baselines: GPT-4o Qwen2.5-VL-7B Florence-2 Idefics-2 MiniGPT-4 InstructBLIP RL4VLM Vision-R1-7B Ocean-R1 Qwen-VL-Max LLaVA-NEXT-72B LLaVA-OneVision-72B
Builds on: GRPO DeepSeek-R1 Monte Carlo Tree Search DAPO TTRL ReAct
Closest papers by meaning
- Self-Improving Embodied Foundation Models (NeurIPS 2025 · similarity 0.89)
- Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models (NeurIPS 2026 · similarity 0.89)
- Efficient Language-instructed Skill Acquisition via Reward-Policy Co-Evolution (AAAI 2025 · similarity 0.88)
- Diving into Self-Evolving Training for Multimodal Reasoning (ICML 2025 · similarity 0.88)
- MAGE: Multi-Agent Self-Evolution with Co-Evolutionary Knowledge Graphs (NeurIPS 2026 · similarity 0.88)
- CoMAS: Co-Evolving Multi-Agent Systems via Interaction Rewards (ICLR 2026 · similarity 0.88)
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