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Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 21 citations (OpenAlex)

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Proposes a prior-free sparse-view 3D Gaussian Splatting method that uses binocular stereo consistency between rendered views, an opacity decay strategy, and dense matcher-based initialization.

Problem

Novel view synthesis from sparse input views with 3D Gaussian Splatting, where overfitting causes geometric inaccuracies and existing methods rely on noisy pretrained depth priors.

Approach

Self-supervised binocular stereo consistency: render a slightly translated view, use rendered depth to compute disparity, warp the rendered image back to the input view and penalize photometric error; combined with an opacity decay that prunes Gaussians far from surfaces and dense keypoint-matcher initialization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed method instead of ReconFusionLLFF · LLFF, 3-viewPSNR: 21.34 -> 21.44Helped
Use the proposed method instead of the strongest baselineDTU · DTU, 3-viewLPIPS: 0.124 -> 0.111Helped
Use the proposed method instead of DNGaussianBlender · Blender, 8 input viewsPSNR: 24.31 -> 24.71Helped
Add dense initialization, binocular consistency loss, and opacity decay (ablation)3DGS · LLFF, 3-viewPSNR: 15.52 -> 21.44Helped
Add dense initialization, binocular consistency loss, and opacity decay (ablation)3DGS · DTU, 3-viewPSNR: 10.99 -> 20.71Helped
Add opacity decay (ablation)Ours with dense initialization and binocular consistency · LLFF, 3-viewPSNR: 20.48 -> 21.44Helped
Add dense initialization (ablation)Ours with binocular consistency and opacity decay · DTU, 3-viewPSNR: 15.33 -> 20.71Helped
Add binocular consistency loss (ablation)Ours with dense initialization and opacity decay · LLFF, 3-viewPSNR: 21.13 -> 21.44Helped
Add binocular consistency loss and opacity decay (ablation)3DGS · Blender, 3 input viewsPSNR: 22.23 -> 24.71Helped
Replace opacity decay with opacity entropy regularization (ablation)Ours · LLFF, 3-viewPSNR: 15.75 -> 21.44Hurt
Use background masks on training views (ablation)Ours · DTUPSNR: 20.71 -> 22.03Helped
Set opacity decay coefficient to 0.995 rather than 1.0 (ablation)Ours · LLFF, 3-viewPSNR: 20.21 -> 21.44Helped

Surprising findings

Limitations

Experimental setup

Datasets: LLFF DTU NeRF Blender Synthetic

Benchmarks: LLFF DTU NeRF Blender Synthetic

Metrics: PSNR SSIM LPIPS

Baselines: DietNeRF RegNeRF FreeNeRF SparseNeRF ReconFusion MuRF 3DGS FSGS DNGaussian

Builds on: 3D Gaussian Splatting DNGaussian FSGS PDC-Net+

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