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GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning

NeurIPS 2024 · Reinforcement learning › Offline RL · approach: Simple practical offline RL · 0 citations (OpenAlex)

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Proposes GTA, which partially noises offline trajectories with a trajectory-level conditional diffusion model and denoises them under amplified return classifier-free guidance, producing augmented data for any offline RL algorithm.

Problem

Offline RL suffers from limited data coverage and suboptimal datasets; existing augmentation (noise injection, transition-level generative synthesis) either only smooths local regions or is constrained by the offline reward distribution.

Approach

Generate trajectory-level augmentations by partially noising real trajectories with the diffusion forward process and denoising them with classifier-free guidance conditioned on an amplified return (alpha times the original return), so augmented data is both high-return and dynamically plausible, decoupled from policy training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add GTA augmentationTD3BC · Gym locomotion (Halfcheetah, Hopper, Walker2d)normalized average score: 78.64 -> 84.63Helped
Add GTA augmentationCQL · Gym locomotion (Halfcheetah, Hopper, Walker2d)normalized average score: 81.20 -> 85.27Helped
Add GTA augmentationIQL · Gym locomotion (Halfcheetah, Hopper, Walker2d)normalized average score: 81.97 -> 86.11Helped
Add GTA augmentationMCQ · Gym locomotion (Halfcheetah, Hopper, Walker2d)normalized average score: 84.52 -> 85.91Helped
Add GTA augmentationIQL · Maze2d and AntMazenormalized average score: 53.99 -> 62.75Helped
Add GTA augmentationIQL · Adroit (pen-human, door-human)normalized average score: 37.95 -> 42.73Helped
Add GTA augmentationIQL · FrankaKitchennormalized average score: 50.85 -> 53.3Helped
Add GTA augmentationDrQ+BC · Pixel-based Cheetah-run and Walker-walknormalized average score: 42.7 -> 45.4Helped
Generate trajectories with H longer than 1 rather than transitions with H=1 (ablation)GTA + TD3BC · Halfcheetah-medium-v2D4RL score: 46.59 -> 55.85 (H=16); 46.59 -> 57.41 (H=32); 46.59 -> 58.40 (H=64); 46.59 -> 56.93 (H=128)Helped
Use reweighted sampling (ablation)GTA · Hopper-medium-v2D4RL score: 56.95 -> 57.45Helped
Use reweighted sampling (ablation)GTA · Walker2d-medium-v2D4RL score: 86.43 -> 88.26Helped
Increase noising ratio (ablation)GTA + TD3BC · Halfcheetah-medium-v2D4RL scoreHelped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL halfcheetah/hopper/walker2d (medium, medium-replay, medium-expert) D4RL maze2d D4RL antmaze D4RL adroit D4RL franka kitchen VD4RL

Benchmarks: D4RL VD4RL

Metrics: normalized D4RL score oracle reward novelty dynamic MSE

Baselines: None (no augmentation) S4RL SynthER Naive duplication Decision Transformer

Builds on: SynthER S4RL Elucidated Diffusion Model classifier-free guidance Decision Diffuser

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