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GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning
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Proposes GTA, which partially noises offline trajectories with a trajectory-level conditional diffusion model and denoises them under amplified return classifier-free guidance, producing augmented data for any offline RL algorithm.
Problem
Offline RL suffers from limited data coverage and suboptimal datasets; existing augmentation (noise injection, transition-level generative synthesis) either only smooths local regions or is constrained by the offline reward distribution.
Approach
Generate trajectory-level augmentations by partially noising real trajectories with the diffusion forward process and denoising them with classifier-free guidance conditioned on an amplified return (alpha times the original return), so augmented data is both high-return and dynamically plausible, decoupled from policy training.
Key results
- Across TD3BC, CQL, IQL, MCQ on Gym locomotion, GTA raises average normalized score (e.g., TD3BC 76.92 to 84.63 average over 9 locomotion datasets; IQL 78.52 to 86.11).
- On AntMaze with IQL, GTA averages 62.75 vs 52.04 without augmentation and 36.99 for SynthER, where SynthER degrades performance.
- On FrankaKitchen with IQL, GTA averages 53.3 vs 50.23 baseline; on Adroit pen/door-human averages 42.73 vs 36.43.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add GTA augmentation | TD3BC · Gym locomotion (Halfcheetah, Hopper, Walker2d) | normalized average score: 78.64 -> 84.63 | Helped |
| Add GTA augmentation | CQL · Gym locomotion (Halfcheetah, Hopper, Walker2d) | normalized average score: 81.20 -> 85.27 | Helped |
| Add GTA augmentation | IQL · Gym locomotion (Halfcheetah, Hopper, Walker2d) | normalized average score: 81.97 -> 86.11 | Helped |
| Add GTA augmentation | MCQ · Gym locomotion (Halfcheetah, Hopper, Walker2d) | normalized average score: 84.52 -> 85.91 | Helped |
| Add GTA augmentation | IQL · Maze2d and AntMaze | normalized average score: 53.99 -> 62.75 | Helped |
| Add GTA augmentation | IQL · Adroit (pen-human, door-human) | normalized average score: 37.95 -> 42.73 | Helped |
| Add GTA augmentation | IQL · FrankaKitchen | normalized average score: 50.85 -> 53.3 | Helped |
| Add GTA augmentation | DrQ+BC · Pixel-based Cheetah-run and Walker-walk | normalized average score: 42.7 -> 45.4 | Helped |
| Generate trajectories with H longer than 1 rather than transitions with H=1 (ablation) | GTA + TD3BC · Halfcheetah-medium-v2 | D4RL score: 46.59 -> 55.85 (H=16); 46.59 -> 57.41 (H=32); 46.59 -> 58.40 (H=64); 46.59 -> 56.93 (H=128) | Helped |
| Use reweighted sampling (ablation) | GTA · Hopper-medium-v2 | D4RL score: 56.95 -> 57.45 | Helped |
| Use reweighted sampling (ablation) | GTA · Walker2d-medium-v2 | D4RL score: 86.43 -> 88.26 | Helped |
| Increase noising ratio (ablation) | GTA + TD3BC · Halfcheetah-medium-v2 | D4RL score | Helped |
Surprising findings
- SynthER substantially degrades performance on AntMaze (IQL average 36.99 vs 52.04 without augmentation) and on sparse expert mixed-quality data (SynthER ~2.0 vs 44.64 baseline).
- Unconditional or fixed-return conditioning fails to improve data optimality, while amplified return conditioning does.
Limitations
- No explicit transition or reward model is trained, so tasks where dynamic violations matter critically may not benefit.
- Hyperparameters mu and alpha must be selected per dataset/environment via search spaces.
- Focused on offline setting; off-to-online and online settings left for future work.
Experimental setup
Datasets: D4RL halfcheetah/hopper/walker2d (medium, medium-replay, medium-expert) D4RL maze2d D4RL antmaze D4RL adroit D4RL franka kitchen VD4RL
Benchmarks: D4RL VD4RL
Metrics: normalized D4RL score oracle reward novelty dynamic MSE
Baselines: None (no augmentation) S4RL SynthER Naive duplication Decision Transformer
Builds on: SynthER S4RL Elucidated Diffusion Model classifier-free guidance Decision Diffuser
Closest papers by meaning
- Trajectory Generation with Conservative Value Guidance for Offline Reinforcement Learning (ICLR 2026 · similarity 0.92)
- Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning (ICML 2025 · similarity 0.89)
- DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching (ICML 2024 · similarity 0.88)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.88)
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- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.88)
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