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Understanding when Dynamics-Invariant Data Augmentations Benefit Model-free Reinforcement Learning Updates

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Latent-space world models · 1 citations (OpenAlex)

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Studies when dynamics-invariant data augmentation helps model-free off-policy RL in sparse-reward tasks, isolating state-action coverage, reward density, and augmented replay ratio.

Problem

Data augmentation improves RL data efficiency, but it is unclear which aspects of dynamics-invariant augmentation (state-action coverage, reward density, augmented replay ratio) drive the gains in sparse-reward tasks.

Approach

Proposes a controllable framework that integrates dynamics-invariant augmented transitions into off-policy updates via separate replay buffers, and uses controlled augmentation variants (proximal relabeling with probability p, varying augmentation ratio m) to disentangle coverage, reward density, and augmented replay ratio.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Decrease the augmented replay ratio by generating more augmented transitions per observed transition (ablation)Data augmentation in the Panda tasks · Panda tasksdata efficiencyHelped
Decrease the augmented replay ratio to β = 0.0625 instead of β = 0.5 (ablation)Data augmentation in PandaPickAndPlace-v3 · PandaPickAndPlace-v3success rate: no learning occurs with β = 0.5; 100% success rate can be achieved with β = 0.0625Helped
Decrease the augmented replay ratio (ablation)Translate and Rotate augmentation · Goal2D-v0data efficiencyHelped
Increase state-action coverage without adding reward signal (ablation)TranslateGoalProximal(0) · PandaSlide-v3, PandaPickAndPlace-v3, and PandaFlip-v3data efficiencyHelped
Increase state-action coverage without adding reward signal (ablation)TranslateProximal(0) and TranslateGoalProximal(0) · Goal2D-v0 and PandaPush-v3data efficiencyHelped
Increase reward density by varying p (ablation)TranslateProximal(p) and TranslateGoalProximal(p) · PandaSlide-v3 and PandaFlip-v3data efficiencyNo clear effect
Increase reward density to p = 0.05 (ablation)TranslateProximal(p) and TranslateGoalProximal(p) · PandaPush-v3 and PandaPickAndPlace-v3data efficiencyHelped
Increase reward density to the largest tested p values (ablation)TranslateProximal(p) and TranslateGoalProximal(p) · Goal2D-v0, PandaPush-v3, and PandaPickAndPlace-v3data efficiencyHurt
Increase the update ratio while keeping the augmented replay ratio fixed (ablation)Data augmentation in the Panda tasks · PandaSlide-v3performanceHurt
Increase batch size without increasing the amount of learning data (ablation)DDPG agents in the Panda tasks · Panda tasksperformanceHurt
Decrease the augmented replay ratio with Reflect augmentation (ablation)Reflect · Swimmer-v4, Walker2d-v4, Ant-v4, and Humanoid-v4data efficiencyMixed
Decrease the augmented replay ratio (ablation)TranslateGoal augmentation · Panda tasks, generalization evaluationgeneralization performanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: panda-gym PandaPush-v3 panda-gym PandaSlide-v3 panda-gym PandaPickAndPlace-v3 panda-gym PandaFlip-v3 Goal2D-v0 (custom 2D navigation) MuJoCo Swimmer-v4, Walker2d-v4, Ant-v4, Humanoid-v4 (appendix)

Benchmarks: panda-gym PandaPush-v3 panda-gym PandaSlide-v3 panda-gym PandaPickAndPlace-v3 panda-gym PandaFlip-v3 Goal2D-v0 MuJoCo Swimmer-v4, Walker2d-v4, Ant-v4, Humanoid-v4

Metrics: interquartile mean success rate interquartile mean return data efficiency (updates to reach performance) generalization success rate

Baselines: No data augmentation x2 policy data TranslateGoal Translate TranslateProximal(0) TranslateGoalProximal(0)

Builds on: DDPG TD3 Hindsight Experience Replay RAD CoDA

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