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Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning

ICML 2025 · Reinforcement learning › Offline RL · approach: Simple practical offline RL · 0 citations (OpenAlex)

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Proposes TempDATA, an offline model-based RL method that learns a temporal-distance-aware latent autoencoder, trains a latent dynamics model, and augments transitions in that latent space for sparse-reward goal-reaching tasks.

Problem

Offline model-based RL methods fail on sparse-reward, long-horizon goal-reaching tasks (e.g., AntMaze), often generating transitions in inaccessible regions beyond obstacles.

Approach

Learn an autoencoder whose latent space captures temporal distance at trajectory and transition levels (via expectile-regression Bellman targets and a transition-consistency loss), then perform model rollouts in this latent space and decode augmented transitions back to state space for any offline RL/skill RL/GCRL policy.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TempDATA instead of the strongest listed baselineAntMaze umaze · AntMaze umazenormalized success score: 80.3 ± 18.5 -> 96.3 ±0.0Helped
Use TempDATA instead of the strongest listed baselineAntMaze umaze-diverse · AntMaze umaze-diversenormalized success score: 51.6 ± 23.4 -> 90.4 ±8.6Helped
Use TempDATA instead of GTAAntMaze medium-play · AntMaze medium-playnormalized success score: 81.9 ± 8.4 -> 74.8 ±8.3Hurt
Use TempDATA instead of GTAAntMaze medium-diverse · AntMaze medium-diversenormalized success score: 78.1 ± 15.8 -> 69.5 ±10.8Hurt
Use TempDATA instead of GTAAntMaze large-play · AntMaze large-playnormalized success score: 44.4 ± 9.3 -> 56.5 ±14.1Helped
Use TempDATA instead of GTAAntMaze large-diverse · AntMaze large-diversenormalized success score: 47.8 ± 13.4 -> 44.2 ±15.3Hurt
Use TempDATA instead of ROMIAntMaze ultra-play · AntMaze ultra-playnormalized success score: 4.9 ±2.1 -> 53.2 ±18.2Helped
Use TempDATA instead of ROMIAntMaze ultra-diverse · AntMaze ultra-diversenormalized success score: 8.8 ±6.8 -> 35.3 ±10.9Helped
Use TempDATA instead of HIQLFrankaKitchen · kitchen-mixedaverage return: 67.7 ±6.8 -> 65.3 ±11.7Hurt
Use TempDATA instead of HIQLFrankaKitchen · kitchen-partialaverage return: 65.0 ±9.2 -> 70.0 ±12.8Helped
Use TempDATA instead of HIQLCALVIN · CALVINaverage return: 43.8 ±39.5 -> 50.4 ± 34.6Helped
Use TempDATA instead of GC-IQLVisual FrankaKitchen · kitchen-mixedaverage return: 52.9 ±4.7 -> 58.1 ±5.9Helped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL AntMaze D4RL Kitchen (partial, mixed) CALVIN D4RL halfcheetah and walker2d (medium-replay, medium-expert)

Benchmarks: D4RL AntMaze FrankaKitchen (D4RL) CALVIN Visual FrankaKitchen D4RL halfcheetah D4RL walker2d

Metrics: normalized success rate total score

Baselines: S4RL SynthER GTA MOPO COMBO RAMBO RepB-SDE ROMI GCSL GC-CQL GC-IQL GC-POR

Builds on: MOPO HILP HIQL IQL hindsight experience relabeling

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