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Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning
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Proposes TempDATA, an offline model-based RL method that learns a temporal-distance-aware latent autoencoder, trains a latent dynamics model, and augments transitions in that latent space for sparse-reward goal-reaching tasks.
Problem
Offline model-based RL methods fail on sparse-reward, long-horizon goal-reaching tasks (e.g., AntMaze), often generating transitions in inaccessible regions beyond obstacles.
Approach
Learn an autoencoder whose latent space captures temporal distance at trajectory and transition levels (via expectile-regression Bellman targets and a transition-consistency loss), then perform model rollouts in this latent space and decode augmented transitions back to state space for any offline RL/skill RL/GCRL policy.
Key results
- On D4RL AntMaze, TempDATA achieves total score 520.2 versus 272.6 for the second-best MBRL (ROMI), and best on 8 of 8 tasks in the MBRL comparison.
- On multi-goal FrankaKitchen and CALVIN, TempDATA gets total score 185.7, the highest among GCRL baselines (HIQL 176.5).
- On pixel-based Visual FrankaKitchen, TempDATA scores 114.6 total, comparable to GC-IQL (116.5), while RepB-SDE scores 0.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use TempDATA instead of the strongest listed baseline | AntMaze umaze · AntMaze umaze | normalized success score: 80.3 ± 18.5 -> 96.3 ±0.0 | Helped |
| Use TempDATA instead of the strongest listed baseline | AntMaze umaze-diverse · AntMaze umaze-diverse | normalized success score: 51.6 ± 23.4 -> 90.4 ±8.6 | Helped |
| Use TempDATA instead of GTA | AntMaze medium-play · AntMaze medium-play | normalized success score: 81.9 ± 8.4 -> 74.8 ±8.3 | Hurt |
| Use TempDATA instead of GTA | AntMaze medium-diverse · AntMaze medium-diverse | normalized success score: 78.1 ± 15.8 -> 69.5 ±10.8 | Hurt |
| Use TempDATA instead of GTA | AntMaze large-play · AntMaze large-play | normalized success score: 44.4 ± 9.3 -> 56.5 ±14.1 | Helped |
| Use TempDATA instead of GTA | AntMaze large-diverse · AntMaze large-diverse | normalized success score: 47.8 ± 13.4 -> 44.2 ±15.3 | Hurt |
| Use TempDATA instead of ROMI | AntMaze ultra-play · AntMaze ultra-play | normalized success score: 4.9 ±2.1 -> 53.2 ±18.2 | Helped |
| Use TempDATA instead of ROMI | AntMaze ultra-diverse · AntMaze ultra-diverse | normalized success score: 8.8 ±6.8 -> 35.3 ±10.9 | Helped |
| Use TempDATA instead of HIQL | FrankaKitchen · kitchen-mixed | average return: 67.7 ±6.8 -> 65.3 ±11.7 | Hurt |
| Use TempDATA instead of HIQL | FrankaKitchen · kitchen-partial | average return: 65.0 ±9.2 -> 70.0 ±12.8 | Helped |
| Use TempDATA instead of HIQL | CALVIN · CALVIN | average return: 43.8 ±39.5 -> 50.4 ± 34.6 | Helped |
| Use TempDATA instead of GC-IQL | Visual FrankaKitchen · kitchen-mixed | average return: 52.9 ±4.7 -> 58.1 ±5.9 | Helped |
Surprising findings
- Naive model-based rollouts consistently reduce returns in the ablation, while the latent temporal-distance augmentation restores or improves performance.
- TempDATA does not use an ensemble of dynamics models, unlike prior MBRL methods, yet reduces training time substantially.
Limitations
- Assumes deterministic environments and a symmetric temporal distance metric; stochastic or partial observations are not addressed.
- Performance on CALVIN and FrankaKitchen has large standard deviations (e.g., 50.4 ± 34.6 on CALVIN).
Experimental setup
Datasets: D4RL AntMaze D4RL Kitchen (partial, mixed) CALVIN D4RL halfcheetah and walker2d (medium-replay, medium-expert)
Benchmarks: D4RL AntMaze FrankaKitchen (D4RL) CALVIN Visual FrankaKitchen D4RL halfcheetah D4RL walker2d
Metrics: normalized success rate total score
Baselines: S4RL SynthER GTA MOPO COMBO RAMBO RepB-SDE ROMI GCSL GC-CQL GC-IQL GC-POR
Builds on: MOPO HILP HIQL IQL hindsight experience relabeling
Closest papers by meaning
- Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning (ICLR 2024 · similarity 0.91)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.90)
- The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Offline RL with Observation Histories: Analyzing and Improving Sample Complexity (ICLR 2024 · similarity 0.90)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- Localized Dynamics-Aware Domain Adaption for Off-Dynamics Offline Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
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