atlas

Research map / Multi-agent systems and games / Cooperative multi-agent RL

Settling Decentralized Multi-Agent Coordinated Exploration by Novelty Sharing

AAAI 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Intrinsic-reward exploration for MARL · 6 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes MACE, a decentralized MARL coordinated exploration method that shares only scalar local novelty and adds a hindsight weighted-mutual-information intrinsic reward on top of IPPO.

Problem

Exploration in decentralized cooperative multi-agent RL under sparse rewards, where agents only see local observations, local novelty is a biased estimate of global novelty, and agents need coordinated exploration with limited communication.

Approach

Agents broadcast a scalar local novelty so each approximates global novelty by summing all agents' novelty, and receive a hindsight intrinsic reward based on weighted mutual information between their action and other agents' future accumulated novelty, which rewards actions that influence others' exploration.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add summed local novelty from other agents to approximate global novelty (ablation)IPPO exploration · GridWorld Pass, SecretRoom, MultiRoommean rewardHelped
add hindsight-based intrinsic reward for influencing other agents' exploration (ablation)IPPO with novelty-based reward · GridWorld Pass, SecretRoom, MultiRoommean rewardHelped
replace weighted mutual information reward with the logarithmic mutual-information term (ablation)MACE · GridWorld tasksmean rewardHurt
replace hindsight reward with other agents' accumulated novelty alone (ablation)MACE · GridWorld tasksmean rewardHurt
use maximum instead of sum of agents' local novelty (ablation)IPPO novelty reward · GridWorld Passmean rewardHurt
use local novelty only instead of approximated global novelty (ablation)IPPO exploration · GridWorld tasksmean rewardHurt
use scalable hindsight reward based on summed novelty of other agents (ablation)MACE · GridWorld MultiRoommean rewardNo clear effect
use scalable rather than agent-specific hindsight reward (ablation)IPPO+r_hin · GridWorld MultiRoommean rewardHurt
set posterior-estimation history window w to 1 rather than 10 (ablation)MACE · GridWorld SecretRoom and MultiRoommean rewardHurt
set posterior-estimation history window w to 50 rather than 10 (ablation)MACE · GridWorld Pass and SecretRoommean rewardHurt
set hindsight-reward weight λ to 0.1 or 0.001 rather than 0.01 (ablation)MACE · GridWorld tasksmean rewardHurt
use approximated global novelty only, without hindsight reward (ablation)IPPO · Overcooked Base, Narrow, Largemean rewardMixed

Surprising findings

Limitations

Experimental setup

Datasets: GridWorld (Pass, SecretRoom, MultiRoom) Overcooked (Base, Narrow, Large) SMAC (2m_vs_1z, 3m, 8m)

Benchmarks: GridWorld Pass GridWorld SecretRoom GridWorld MultiRoom Overcooked Base Overcooked Narrow Overcooked Large SMAC 2m_vs_1z SMAC 3m SMAC 8m

Metrics: mean episode reward win rate

Baselines: IPPO+r_loc IPPO+r_nov IPPO+r_hin MACE-MI MACE-Z MAPPO MASER IPPO

Builds on: IPPO PPO RND pseudo-count MAPPO

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy