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Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning

NeurIPS 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Intrinsic-reward exploration for MARL · 7 citations (OpenAlex)

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Introduces CoopTS-PHE and CoopTS-LMC, randomized (Thompson-sampling-type) exploration algorithms for cooperative multi-agent RL in parallel MDPs, with regret and communication-complexity guarantees and DQN-based experiments.

Problem

Provably efficient exploration in cooperative multi-agent RL with parallel MDPs, where existing UCB-based methods are hard to implement beyond linear settings and perform poorly in practice, and communication among agents is costly.

Approach

A unified LSVI-based framework for parallel MDPs with event-triggered (determinant-based) synchronization, instantiated with two randomized exploration strategies: perturbed-history exploration (Gaussian noise on rewards and regularizer) and Langevin Monte Carlo (noisy gradient updates), avoiding Laplace-approximation posterior sampling and UCB bonuses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use randomized exploration with PHE or LMC instead of the evaluated DQN-based baselinesCoopTS-PHE and CoopTS-LMC · N-chain (N=25)average episode returnHelped
Use randomized exploration with PHE or LMC instead of the evaluated baselinesCoopTS-PHE and CoopTS-LMC · Super Mario BrosperformanceHelped
Use PHE or LMC instead of the other evaluated methodsCoopTS-PHE and CoopTS-LMC · BuildingEnv, TampareturnHelped
Use PHE instead of LMCCoopTS exploration on N-chain · N-chain (N=25)fluctuation in average episode returnHelped
Use LMC instead of PHECoopTS exploration on Super Mario Bros · Super Mario BrosperformanceHelped
Use communication in the cooperative method rather than having agents act independentlyCoopTS-PHE · Homogeneous parallel linear MDPsregret: $\widetilde{\mathcal{O}}(M\cdot d^{3/2}H^2 \sqrt{K})$ to $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$Helped
Use CoopTS-PHE instead of Coop-LSVIMulti-agent linear MDPs · Episodic, non-stationary linear MDPscommunication complexity: $\widetilde{\mathcal{O}}\big(dHM^3\big)$ to $\widetilde{\mathcal{O}}\big(dHM^2\big)$Helped

Surprising findings

Limitations

Experimental setup

Datasets: N-chain Super Mario Bros BuildingEnv

Benchmarks: N-chain Super Mario Bros BuildingEnv

Metrics: regret average episode return

Baselines: DQN Double DQN Bootstrapped DQN Noisy-Net Random action

Builds on: LSVI-UCB Coop-LSVI PHE LMC-LSVI Bootstrapped DQN

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