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VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 25 citations (OpenAlex)

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Proposes VCR-GauS, a 3D Gaussian Splatting surface reconstruction method that uses a depth-normal (D-Normal) regularizer coupling normals to Gaussian positions, a view-consistency confidence weight on monocular normal priors, and a new densify-and-split strategy.

Problem

Extracting high-quality surfaces from 3D Gaussian Splatting is hard for large scenes; normal supervision from rendered Gaussian normals mainly updates rotations, and monocular normal priors are inconsistent across views.

Approach

Derive a depth from the ray-plane intersection of flattened Gaussians so that normals (via back-projected depth finite differences) supervise all geometric parameters, weight the loss with a confidence term from the cosine agreement between rendered and predicted normals, and densify/split large Gaussians to reduce depth error.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add D-Normal regularization while retaining rendered-normal supervision (ablation)VCR-GauS · Tanks and TemplesF-score: 0.30 -> 0.40Helped
add confidence weighting to the D-Normal regularizer (ablation)VCR-GauS · Tanks and TemplesF-score: 0.36 -> 0.40Helped
use intersection depth calculation (ablation)VCR-GauS · Tanks and TemplesF-score: 0.35 -> 0.40Helped
add the proposed densification and splitting strategy (ablation)VCR-GauS · Tanks and TemplesF-score: 0.33 -> 0.40Helped
add semantic surface trimming (ablation)VCR-GauS · Tanks and TemplesF-score: 0.38 -> 0.40Helped
add scale regularization (ablation)VCR-GauS · Tanks and TemplesF-score: 0.36 -> 0.40Helped
use scale regularization instead of setting scale s3 to zero (ablation)VCR-GauS · Tanks and TemplesF-score: 0.37 -> 0.40Helped

Surprising findings

Limitations

Experimental setup

Datasets: Tanks and Temples Replica Mip-NeRF 360 DTU COLMAP sparse point clouds

Benchmarks: Tanks and Temples Replica Mip-NeRF 360 DTU

Metrics: F1-score Chamfer distance PSNR SSIM LPIPS FPS optimization time

Baselines: NeuS MonoSDF Geo-NeuS SuGaR 3DGS 2DGS Neuralangelo DN-Splatter Mip-NeRF360 BakedSDF

Builds on: 3D Gaussian Splatting NeuSG Mip-Splatting DSINE GeoWizard

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