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DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization

CVPR 2024 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 202 citations (OpenAlex)

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Proposes DNGaussian, a depth-regularized 3D Gaussian Splatting framework for real-time few-shot novel view synthesis, using hard/soft depth regularization on Gaussian centers/opacity and global-local depth normalization.

Problem

Few-shot novel view synthesis from sparse input views with 3D Gaussian radiance fields suffers from geometry degradation, while existing NeRF-based sparse-view methods have high training cost and slow rendering.

Approach

Freeze Gaussian scale and rotation and regularize only centers and opacities with monocular depth (hard depth renders nearest Gaussians with large fixed opacity; soft depth freezes centers), plus a Global-Local Depth Normalization that normalizes depth patches locally and globally to emphasize small local depth changes.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add DNGaussian depth regularization to 3DGS3D Gaussian Splatting · LLFF, 3 viewsLPIPS: 0.405 -> 0.294Helped
use DNGaussian instead of 3DGS3D Gaussian Splatting · DTU, 3 viewsSSIM: 0.585 -> 0.790Helped
use DNGaussian instead of 3DGS3D Gaussian Splatting · Blender, 8 viewsPSNR: 22.226 -> 24.305Helped
add shape freezing during depth regularization (ablation)DNGaussian · LLFF, 3 viewsPSNR: 17.96 -> 19.12Helped
add center freezing in soft depth calculation (ablation)DNGaussian · LLFF, 3 viewsPSNR: 18.87 -> 19.12Helped
add Hard Depth Regularization (ablation)DNGaussian · LLFF, 3 viewsPSNR: 17.90 -> 18.31Helped
add Soft Depth Regularization alongside Hard Depth Regularization (ablation)DNGaussian · LLFF, 3 viewsPSNR: 17.90 -> 18.31Helped
add Global Depth Normalization (ablation)DNGaussian depth regularization · LLFF, 3 viewsPSNR: 18.31 -> 18.68Helped
add Local Depth Normalization (ablation)DNGaussian depth regularization · LLFF, 3 viewsLPIPS: 0.324 -> 0.294Helped

Surprising findings

Limitations

Experimental setup

Datasets: LLFF DTU NeRF Blender Synthetic

Benchmarks: LLFF DTU NeRF Blender Synthetic

Metrics: PSNR SSIM LPIPS AVGE FPS training time GPU memory

Baselines: SRF PixelNeRF MVSNeRF Mip-NeRF DietNeRF RegNeRF FreeNeRF SparseNeRF 3DGS

Builds on: 3D Gaussian Splatting SparseNeRF FreeNeRF DPT

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