Research map / Bandits and online learning / Multi-armed bandits
Bandits with Ranking Feedback
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Introduces bandits with ranking feedback, where the learner only observes rankings of arms' empirical means, and gives instance-dependent and instance-independent regret bounds (DREE, R-LPE) plus impossibility results.
Problem
Multi-armed bandits where the learner observes only a ranking over arms' empirical means rather than numerical rewards; the question is whether sublinear (and logarithmic) regret is achievable.
Approach
Replaces numerical reward feedback with ranking feedback over empirical means and shows a fundamental gap: no algorithm achieves logarithmic instance-dependent regret, DREE matches a superlogarithmic instance-dependent bound, R-LPE achieves roughly sqrt(T) for Gaussian rewards, and a trade-off forbids optimality in both regimes.
Key results
- Instance-dependent lower bound: no policy achieves logarithmic regret in the ranking-feedback bandit; DREE achieves superlogarithmic instance-dependent regret matching this lower bound.
- R-LPE achieves regret O~(n^4 log(T)^2 T^{1/2}) under Gaussian rewards, breaking the O(T^{2/3}) barrier of explore-then-commit.
- Trade-off theorem: any policy with instance-dependent T^alpha and instance-independent T^beta regret must satisfy 2alpha + beta >= 1, so no algorithm is optimal in both regimes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DREE with superlogarithmic exploration in place of a policy aiming for logarithmic instance-dependent regret | Stochastic bandits with ranking feedback · Stochastic bandits with ranking feedback (instance-dependent) | expected cumulative regret | Mixed |
| use R-LPE instead of Explore-then-Commit | Stochastic bandits with ranking feedback · Stochastic Gaussian bandits with ranking feedback (instance-independent) | expected cumulative regret: O(T^{2/3}) -> e\tilde{O}(\sqrt{T}) | Helped |
| provide ranking feedback rather than numerical reward feedback | Bandit algorithms · Adversarial bandits | regret | Hurt |
Surprising findings
- No algorithm can achieve logarithmic instance-dependent regret under ranking feedback, unlike standard bandits.
- In the adversarial setting, no algorithm can achieve sublinear regret with ranking feedback.
Limitations
- R-LPE's sqrt(T) guarantee is proved only for Gaussian rewards.
- R-LPE requires knowledge of the horizon T and has a large polynomial dependence on the number of arms n^4.
- Instance-dependent algorithm DREE has constants C(f, Delta) that grow exponentially as delta shrinks.
Experimental setup
Metrics: cumulative regret
Baselines: explore-then-commit
Builds on: explore-then-commit dueling bandits Brownian motion discretization
Closest papers by meaning
- Fusing Reward and Dueling Feedback in Stochastic Bandits (ICML 2025 · similarity 0.91)
- Multi-Armed Bandits With Best-Action Queries (NeurIPS 2026 · similarity 0.91)
- Adaptive Regret for Bandits Made Possible: Two Queries Suffice (ICLR 2024 · similarity 0.90)
- Neural Dueling Bandits: Preference-Based Optimization with Human Feedback (ICLR 2025 · similarity 0.90)
- Constrained Feedback Learning for Non-Stationary Multi-Armed Bandits (NeurIPS 2025 · similarity 0.90)
- Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback (NeurIPS 2025 · similarity 0.89)
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