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Adaptive Regret for Bandits Made Possible: Two Queries Suffice

ICLR 2024 · Bandits and online learning › Online convex optimization and games · approach: Dynamic and adaptive regret · 0 citations (OpenAlex)

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Shows that strongly adaptive regret for multi-armed bandits can be achieved with only two queries per round (StABL), matching the lower bound, and extends it to bandit convex optimization with three queries.

Problem

Strongly adaptive regret minimization in bandits is expensive because prior algorithms need O(log T) or O(log log T) queries per round, while a known lower bound shows near-optimal adaptive regret is impossible with one query per round.

Approach

Runs an EXP3-type meta-algorithm over geometric-interval EXP3 base learners, using a second query sampled from a mixture of the meta-learner's and base learners' distributions to build bounded-variance unbiased loss estimators for both levels.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use uniform distribution for the observation query instead of StABL's designed distribution (ablation)StABL · Learning from expert advice, volatile environmentsmoving-average rewardHurt
use only one history length of 1024 instead of varying history lengths (ablation)StABL · Learning from expert advice, random change intervalsmoving-average rewardHurt
use a linear surrogate loss and make one additional observation at the played point (ablation)Strongly Adaptive BCO Learner · Bandit convex optimizationnumber of queries per round: three to twoHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic expert-advice reward sequences BBOB black-box optimization functions

Benchmarks: synthetic learning-with-experts environment (N=30, T=4096) BBOB SPHERE function algorithm selection (d=32, 64)

Metrics: moving average reward log objective performance profile score

Baselines: EXP3 EXP3 with uniform exploration StABL Naive StABL Single Scale uniform random EFLH (Lu and Hazan)

Builds on: EXP3 Follow-the-Leading-History (FLH) geometric covering intervals (Daniely et al. 2015) multi-point bandit feedback

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