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Hearing Anywhere in Any Environment

CVPR 2025 · 3D vision › 3D generation · approach: Visual-acoustic scene modeling · 6 citations (OpenAlex)

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Proposes XRIR, a cross-room RIR predictor that fuses panorama-depth geometry features with a few reference RIRs via attention-weighted spectrogram combination, and introduces the ACOUSTICROOMS simulated dataset (260 rooms, 300K RIRs).

Problem

Predicting room impulse responses for new rooms with unseen geometry and surface materials, where existing neural RIR methods must be retrained per room with dense measurements.

Approach

Combine a panorama-depth-based reflection geometry encoder (ViT) with a ResNet-18 encoder of a few reference RIRs, and predict the target RIR as an attention-weighted sum of reference log-magnitude spectrograms, enabling generalization to unseen rooms without per-room training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Cross-room RIR prediction · ACOUSTICROOMS seen splitEDT error (s): 0.064 -> 0.038Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Cross-room RIR prediction · ACOUSTICROOMS seen splitC50 error (dB): 1.717 -> 0.940Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Cross-room RIR prediction · ACOUSTICROOMS seen splitT60 error (%): 8.94 -> 8.13Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Cross-room RIR prediction · ACOUSTICROOMS unseen splitEDT error (s): 0.090 -> 0.055Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Cross-room RIR prediction · ACOUSTICROOMS unseen splitC50 error (dB): 2.667 -> 1.457Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Cross-room RIR prediction · ACOUSTICROOMS unseen splitT60 error (%): 11.64 -> 10.53Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Sim-to-real RIR prediction · ClassroomEDT error: 0.108 -> 0.093Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Sim-to-real RIR prediction · ClassroomT60 error: 2.71 -> 6.25Hurt
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Sim-to-real RIR prediction · Dampened RoomEDT error: 0.044 -> 0.044No clear effect
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Sim-to-real RIR prediction · HallwayC50 error: 0.990 -> 0.954Helped
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Sim-to-real RIR prediction · HallwayT60 error: 3.02 -> 3.20Hurt
Use XRIR (K=8) instead of Nearest Neighbor (K=8)Sim-to-real RIR prediction · Complex RoomEDT error: 0.091 -> 0.077Helped

Surprising findings

Limitations

Experimental setup

Datasets: ACOUSTICROOMS Hearing-Anything-Anywhere Dataset

Benchmarks: ACOUSTICROOMS (seen and unseen splits) Hearing-Anything-Anywhere real-world rooms

Metrics: EDT error C50 error T60 error

Baselines: Random Across Rooms Random Same Room Nearest Neighbor Linear Interpolation Few-Shot RIR Diff-RIR

Builds on: INRAS Few-Shot RIR Diff-RIR ResNet-18 Vision Transformer

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