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Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark
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Introduces RAF, a densely captured real-world audio-visual room impulse response dataset with multi-view images and 6DoF tracking, benchmarks neural acoustic field models on it, and proposes a sim2real pretrain-then-finetune approach for few-shot RIR synthesis.
Problem
Existing novel-view acoustic synthesis and RIR generation methods are developed and evaluated on simplified or synthetic data, lacking a real-world dense audio-visual benchmark with precise pose tracking.
Approach
Capture dense real RIRs (36-microphone tower, robotic loudspeaker stand, motion capture) paired with NeRF-reconstructed multi-view images, then adapt 2D neural acoustic field models to 3D, add energy decay loss (NAF++, INRAS++), and use simulator pretraining followed by real-data fine-tuning for few-shot synthesis.
Key results
- INRAS++ performs best on most metrics in the 48 kHz evaluation with STFT error 0.39 dB, C50 error 0.57 dB and T60 error 6.17% (energy decay loss variant), with lightweight architecture and fast inference.
- Sim2Real INRAS++ at 1% training data achieves C50 error 1.86 dB and T60 error 17.31%, versus 2.42 dB and 25.15% for INRAS++ trained from scratch.
- NAF++ and INRAS++ improve over vanilla NAF and INRAS by a large margin on C50, EDT and T60 errors when the energy decay loss is added.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Pretrain INRAS++ on simulated data, then fine-tune on sparse real data | INRAS++ · Furnished room, 1% training data | C50 error (dB): 2.42 -> 1.86 | Helped |
| Pretrain INRAS++ on simulated data, then fine-tune on sparse real data | INRAS++ · Furnished room, 1% training data | T60 error (%): 25.15 -> 17.31 | Helped |
| Use 3D rather than 2D bounce-point sampling (ablation) | INRAS++ · Furnished room | C50 error (dB): 0.57 -> 0.53 | Helped |
| Use 3D rather than 2D bounce-point sampling (ablation) | INRAS++ · Furnished room | T60 error (%): 6.21 -> 5.84 | Helped |
| Add visual inputs to the 2D-bounce-point model (ablation) | INRAS++ with 2D bounce points · Furnished room | C50 error (dB): 0.57 -> 0.58 | No clear effect |
| Add speaker orientation embeddings (ablation) | INRAS++ · Furnished room | C50 error (dB): 0.64 -> 0.55 | Helped |
| Increase energy decay loss weight from λ=1.0 to λ=5.0 (ablation) | INRAS++ · Furnished room | C50 error (dB): 0.58 -> 0.49 | Helped |
| Increase energy decay loss weight from λ=1.0 to λ=5.0 (ablation) | INRAS++ · Furnished room | STFT error (dB): 0.39 -> 0.43 | Hurt |
| Add temporal component to NACF (ablation) | NACF · RAF, 48 kHz | T60 error (%): 6.62 -> 7.31 | Hurt |
| Add energy decay loss to INRAS (ablation) | INRAS · RAF, 48 kHz | C50 error (dB): 0.79 -> 0.57 | Helped |
| Add energy decay loss to INRAS (ablation) | INRAS · RAF, 48 kHz | STFT error (dB): 0.36 -> 0.39 | Hurt |
| Add energy decay loss to NAF (ablation) | NAF · RAF, 48 kHz | T60 error (%): 10.08 -> 8.19 | Helped |
Surprising findings
- Opus audio encoding with nearest-neighbor interpolation is on par with several learning-based methods, suggesting the density of captured RIRs makes simple interpolation strong.
- NAF++ achieves good metric results but fails qualitatively in generated RIRs compared with NACF and INRAS++.
Limitations
- Dataset covers only a single physical room in two configurations, limiting generalization across rooms.
- Sim2real relies on a basic shoebox simulator, and a performance gap remains versus full dense training.
- Real-world RIR collection is expensive and time-consuming, making scaling difficult.
Experimental setup
Datasets: VCTK Pyroomacoustics simulated shoebox RIRs
Benchmarks: RAF
Metrics: STFT error C50 error EDT error T60 error parameters storage inference speed
Baselines: NAF INRAS NACF AV-NeRF Linear interpolation Nearest-neighbor interpolation Opus AAC
Builds on: NAF INRAS NACF AV-NeRF Instant NGP
Closest papers by meaning
- Acoustic Volume Rendering for Neural Impulse Response Fields (NeurIPS 2024 · similarity 0.87)
- Deep Neural Room Acoustics Primitive (ICML 2024 · similarity 0.87)
- NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields (ICLR 2025 · similarity 0.87)
- Hearing Anywhere in Any Environment (CVPR 2025 · similarity 0.87)
- SonicSim: A customizable simulation platform for speech processing in moving sound source scenarios (ICLR 2025 · similarity 0.86)
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis (NeurIPS 2024 · similarity 0.85)
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