atlas

Research map / Multi-agent systems and games / Games and equilibria

Multi-Agent Imitation Learning: Value is Easy, Regret is Hard

NeurIPS 2024 · Multi-agent systems and games › Games and equilibria · approach: Learning with strategic agents · 3 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Studies multi-agent imitation learning in Markov games with a regret-gap objective, showing value equivalence does not imply regret equivalence, and proposes MALICE (coverage-based) and BLADES (queryable-expert) reductions to no-regret online convex optimization achieving O(H) regret-gap bounds.

Problem

Multi-agent imitation learning for coordinating strategic agents via mediator recommendations: standard value-gap objectives ignore agents' incentives to deviate, so learned policies may not be robust to deviations.

Approach

Introduces the regret gap (difference in maximal deviation incentive between learner and expert mediator) as the MAIL objective, proves value equivalence can yield an Omega(H) regret gap, and gives two multi-agent DAgger/ALICE-style reductions (MALICE, BLADES) that minimize the regret gap via no-regret online convex optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use J-BC or J-IRL under β-coverage instead of MALICEMALICE regret-gap minimization · Markov Games, β-coverageregret gap upper bound: O(\epsilon u H) -> O\left(\frac{1}{\beta}\epsilon u H\right)Hurt
Use MALICE's importance-weighted loss over deviationsJ-BC under β-coverage · Markov Games, β-coverageregret gap upper bound: O\left(\frac{1}{\beta}\epsilon u H\right) -> O(\epsilon uH)Helped
Use BLADES with expert queries on states reached under deviationsMAIL regret-gap minimization · Markov Games, queryable expertregret gap upper bound: O(\epsilon uH)Helped
Optimize value gap by extending behavioral cloning to joint policiesJ-BC · Markov Gamesvalue gap upper bound: O(\epsilon H^2)Mixed
Optimize value gap with joint inverse reinforcement learningJ-IRL · Markov Gamesvalue gap upper bound: O(\epsilon H)Helped
Match the expert's occupancy measure without matching recommendations at states reached after deviationsMAIL learner · Markov Gamesregret gap: \Omega(H)Hurt
Satisfy regret equivalence with complete reward and deviation classesMAIL learner · Markov Gamesvalue gap: 0Helped
Use interactive J-IRL without counterfactual expert recommendationsJ-IRL · Markov Games, β-coverageregret gap upper bound: O\left(\frac{1}{\beta}\epsilon uH\right)Hurt

Surprising findings

Limitations

Experimental setup

Metrics: regret gap value gap

Baselines: J-BC J-IRL

Builds on: ALICE DAgger behavioral cloning inverse reinforcement learning

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy