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Impact of Decentralized Learning on Player Utilities in Stackelberg Games

ICML 2024 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 1 citations (OpenAlex)

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Studies decentralized learning in misaligned Stackelberg games, shows Stackelberg benchmarks force linear regret, and proposes gamma-tolerant and self-gamma-tolerant benchmarks with matching-order algorithms (T^{2/3} and sqrt(T) regret).

Problem

Two learning agents (leader and follower) repeatedly interact in a misaligned, sequential, decentralized Stackelberg game where each observes only its own noisy rewards; standard Stackelberg equilibrium benchmarks are not achievable with sublinear regret for both players.

Approach

Shows the Stackelberg equilibrium benchmark is unachievable under misalignment and introduces gamma-tolerant benchmarks (infimum over epsilon-relaxed Stackelberg utility plus epsilon regularizer over epsilon-best-response sets) that tolerate the other player's suboptimality; designs leader algorithms (ExploreThenUCB, PhasedUCB, LipschitzUCB) that wait for the follower to partially converge.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ExploreThenUCB for the leader after an initial waiting/exploration phaseStrongDSG with a follower meeting the stated instantaneous-regret condition · γ-tolerant benchmarksmaximum regret: O\left(|\mathcal{A}|^{1/3} |\mathcal{B}|^{1/3} (\log T)^{1/3} T^{2/3} \right)Helped
Replace ExploreThenCommit with ExploreThenCommitThrowOut so the leader waits for follower explorationStrongDSG with a follower using ExploreThenCommit · γ-tolerant benchmarksmaximum regret: O\left(|\mathcal{A}|^{1/3} |\mathcal{B}|^{1/3} (\log T)^{1/3} T^{2/3} \right)Helped
Use ExploreThenCommit for both players, with leader exploration ending before follower explorationStrongDSG · γ-tolerant benchmarksminimum player regret: \Omega(T)Hurt
Use PhasedUCB for the leader with per-action ActiveArmElimination for the followerWeakDSG · self-γ-tolerant benchmarksmaximum regret: O\left(\sqrt{|\mathcal{A}| \cdot |\mathcal{B}| \cdot T \cdot \log T}\right)Helped
Use LipschitzUCB when utilities have bounded Lipschitz constantStrongDSG with a follower satisfying the stated anytime-regret bound · Original Stackelberg benchmarksleader regret: O\left(L \sqrt{T |\mathcal{A}| |\mathcal{B}| \log T}\right)Helped
Use LipschitzUCB when utilities have bounded Lipschitz constantStrongDSG with a follower satisfying the stated anytime-regret bound · Original Stackelberg benchmarksfollower regret: O\left(L^2 \sqrt{T |\mathcal{A}| \cdot |\mathcal{B}| \log T} \right)Helped
Require the follower to be only approximately best-responding, using the γ-tolerant benchmarks instead of Stackelberg payoffsDecentralized Stackelberg games · γ-tolerant benchmarksmaximum regret: \Omega(T) -> O(T^{2/3})Helped
Use self-γ-tolerant benchmarks, which also tolerate the player's own suboptimalityDecentralized Stackelberg games · Self-γ-tolerant benchmarksmaximum regret: O(T^{2/3}) -> O\left(\sqrt{|\mathcal{A}| \cdot |\mathcal{B}| \cdot T \cdot \log T}\right)Helped
Require a bounded Lipschitz constant between the players' utilitiesDecentralized Stackelberg games using LipschitzUCB · Original Stackelberg benchmarksregret growth in T: O(T^{2/3}) -> O(\sqrt{T})Helped
Use Stackelberg equilibrium payoffs as the regret benchmarkAny decentralized Stackelberg learning algorithms · Original Stackelberg benchmarksmaximum regret: \Omega(T)Hurt

Surprising findings

Limitations

Experimental setup

Metrics: regret

Baselines: ExploreThenCommit Stackelberg equilibrium benchmark

Builds on: explore-then-commit UCB active arm elimination

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