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Learning Optimal Tax Design in Nonatomic Congestion Games

NeurIPS 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Correlated equilibria in sequential games · 1 citations (OpenAlex)

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Learns the welfare-optimal marginal-cost tax in nonatomic congestion games from equilibrium-only feedback, using piecewise-linear tax approximation, strongly convex shaping, and exploratory tax probes, with O(F^2 β/ε) sample complexity.

Problem

Learning the optimal (welfare-maximizing) tax in nonatomic congestion games when the designer only observes the Nash equilibrium induced by each deployed tax, with no gradient access and a nonconvex objective over an exponentially large tax space.

Approach

Approximates the marginal-cost tax with a piecewise-linear function on a grid, adds a linear term so the tax subgradient is at least epsilon (making the potential strongly convex and the Nash load unique and Lipschitz), and uses a subroutine that finds a "boundary" exploratory tax revealing information about one unknown facility per round.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use piece-wise linear tax approximation, an extra linear term for strong convexity, and exploratory taxes with equilibrium feedbackTax design in nonatomic congestion games · Nonatomic congestion gamessample complexity: O(F^2β/ε)Helped

Surprising findings

Limitations

Experimental setup

Metrics: sample complexity social cost gap

Baselines: enumeration of epsilon-approximate taxes MPEC gradient-based methods

Builds on: marginal cost mechanism Wardrop equilibrium

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