Research map / Learning theory and algorithms / Submodular and game algorithms
Learning Optimal Tax Design in Nonatomic Congestion Games
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Learns the welfare-optimal marginal-cost tax in nonatomic congestion games from equilibrium-only feedback, using piecewise-linear tax approximation, strongly convex shaping, and exploratory tax probes, with O(F^2 β/ε) sample complexity.
Problem
Learning the optimal (welfare-maximizing) tax in nonatomic congestion games when the designer only observes the Nash equilibrium induced by each deployed tax, with no gradient access and a nonconvex objective over an exponentially large tax space.
Approach
Approximates the marginal-cost tax with a piecewise-linear function on a grid, adds a linear term so the tax subgradient is at least epsilon (making the potential strongly convex and the Nash load unique and Lipschitz), and uses a subroutine that finds a "boundary" exploratory tax revealing information about one unknown facility per round.
Key results
- The algorithm outputs a 6εF-optimal tax within T ≤ 2Fβ/ε rounds (theorem), giving O(F^2 β/ε) sample complexity.
- Strong convexity of the reparameterized potential holds with coefficient ε when tax subgradients are lower bounded by ε (lemma).
- The Nash load under tax can be discontinuous in the tax and the social welfare non-convex in the tax (lemma with explicit two-facility counterexamples).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use piece-wise linear tax approximation, an extra linear term for strong convexity, and exploratory taxes with equilibrium feedback | Tax design in nonatomic congestion games · Nonatomic congestion games | sample complexity: O(F^2β/ε) | Helped |
Surprising findings
- The Nash load as a function of tax can be discontinuous, and social cost can be nonconvex in the tax, ruling out direct gradient methods.
Limitations
- Assumes the designer knows the smoothness coefficient β.
- Restricted to nonatomic congestion games with Nash equilibrium feedback; atomic games not covered.
- Sample complexity lower bound is conjectured to be tight but not proven.
Experimental setup
Metrics: sample complexity social cost gap
Baselines: enumeration of epsilon-approximate taxes MPEC gradient-based methods
Builds on: marginal cost mechanism Wardrop equilibrium
Closest papers by meaning
- Learning in Congestion Games with Bandit Feedback (NeurIPS 2022 · similarity 0.87)
- Enhancing the Efficiency of Altruism and Taxes in Affine Congestion Games through Signalling (AAAI 2024 · similarity 0.87)
- A Simple, Fast, and Safe Mediator for Congestion Management (AAAI 2020 · similarity 0.86)
- Learning from Delayed Feedback in Games via Extra Prediction (NeurIPS 2025 · similarity 0.84)
- Cost Minimization for Equilibrium Transition (AAAI 2024 · similarity 0.84)
- LOPT: Learning Optimal Pigovian Tax in Sequential Social Dilemmas (NeurIPS 2025 · similarity 0.84)
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