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Enhancing the Efficiency of Altruism and Taxes in Affine Congestion Games through Signalling
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Shows that publicly signalling each player's most preferred strategy (ideally a social optimum) improves the price of anarchy of affine congestion games with θ-altruistic players and personalized refundable/non-refundable taxes, via primal-dual analysis.
Problem
Worst-case efficiency (price of anarchy) of pure Nash equilibria in affine congestion games is degraded by selfish behaviour; altruism and non-refundable taxes have not improved it (PoA 5/2 and 2 respectively), and whether signalling can help was open.
Approach
Each player's most preferred (signalled) strategy is public; players' cost includes a θ-weighted term measuring the increase they cause to other players' signalled strategies. With a signalled social optimum, this yields tight PoA bounds as a function of θ (1 at θ=1/2) and equivalent personalized taxes.
Key results
- For θ=1/2 with a signalled social optimum, the price of anarchy drops to 1, so every pure Nash equilibrium is socially optimal.
- The PoA bound improves on 5/2 for selfish players whenever θ < 5/7 (≈0.714).
- With non-refundable taxes at θ=1/2, the price of anarchy is 2, the first improvement over the known bound for non-refundable taxes in affine congestion games.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Signal a social optimum and balance altruism and selfishness (θ = 1/2) | Affine congestion games with θ-altruistic players · Affine congestion games | price of anarchy: 5/2 -> one | Helped |
| Signal a social optimum with θ < 5/7 | Affine congestion games with θ-altruistic players · Affine congestion games | price of anarchy: 5/2 | Helped |
| Signal a ξ-approximation of the social optimum instead of the optimum | θ-altruistic affine congestion games · Affine congestion games | price of anarchy: ξ | Hurt |
| Use personalized refundable taxes derived from the signalled social optimum | Affine congestion games · Affine congestion games, θ = 1/2 | price of anarchy: 2 -> 1 | Helped |
| Use personalized non-refundable taxes from (5), with θ = 1/2 | Affine congestion games · Affine congestion games | price of anarchy: 2 | Helped |
Surprising findings
- Personalized taxes at θ=1/2 can force players to decentralizedly implement a social optimum, unlike non-personalized optimal-dependent taxes whose PoA stays at 2.
Limitations
- Results assume the signalled profile is a social optimum; a ξ-approximation degrades bounds by factor ξ.
- Upper bounds are existential; they do not yield polynomial-time implementable mechanisms, unlike the P≠NP-limited refundable tax lower bound.
- Computing the social optimum is hard in general, so signalled strategies may be impractical to obtain.
Experimental setup
Metrics: price of anarchy
Baselines: selfish players PoA 5/2 refundable taxes PoA 2 altruism without signalling (Caragiannis et al. 2010)
Builds on: congestion games (Rosenthal) primal-dual method for price of anarchy altruistic congestion games (Caragiannis et al. 2010) statical optimal-dependent taxes (Bilò and Vinci 2019)
Closest papers by meaning
- Signaling in Bayesian Network Congestion Games: the Subtle Power of Symmetry (AAAI 2021 · similarity 0.88)
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- Computing Equilibria in Binary Networked Public Goods Games (AAAI 2020 · similarity 0.87)
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