Research map / Learning theory and algorithms / Submodular and game algorithms
Cost Minimization for Equilibrium Transition
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Studies how a mediator can pay minimal monetary rewards to move a row player and k column players step by step from an initial Nash equilibrium to a more desirable one, giving complexity results and approximation/tractability results.
Problem
Computing the minimum total monetary reward needed to move players over multiple rounds from an initial pure Nash equilibrium to a more favorable target equilibrium in a game with one row player and k column players.
Approach
Models equilibrium transition as a shortest-path problem over strategy profiles with edge weights equal to the reward of a length-2 alternating path; shows NP-completeness and APX-hardness, gives slicewise polynomial algorithms, an ILP-rounding additive-error approximation, and a polynomial algorithm for single-peaked/exact-distance payoffs.
Key results
- Deciding whether the minimum transition reward is zero (TRANSITION(k,m,n,0)) is NP-complete, implying OPT TRANSITION is APX-hard and no multiplicative approximation is possible.
- Optimal reward scheme is computable in O(m^2 n^{2k}) time for fixed k, and in O(m^2 k^{2n}) time for fixed n.
- An approximation algorithm achieves additive error 2m(2||R||_{1,1}+||C||_{1,1}), independent of k; under single-peaked payoffs and exact-distance row payoffs the optimum is polynomial-time computable.
Surprising findings
- Even with only two row strategies (m=2), the transition problem is NP-complete.
Limitations
- Only one row player and identical column players with pure strategies considered.
- Approximation error is additive and not multiplicative; no multiplicative approximation possible unless P=NP.
- Hardness holds even for m=2, limiting tractability of general cases.
Experimental setup
Builds on: k-implementation best response dynamics
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