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Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint)
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Proposes reward-respecting subtasks of feature attainment (using the original reward plus a bonus for stopping in high-value feature states) to discover options whose learned models are more useful for planning via the STOMP progression.
Problem
Option discovery for model-based RL is typically driven by subtasks that ignore the main-task reward, so the learned option models are rarely useful for planning; the paper asks how to discover options whose models help planning.
Approach
Define subtasks whose cumulant is the original reward and whose stopping value is the estimated main-task value with an optimistic bonus weight on a chosen feature, so options trade off reward, value of stopping state, and a stopping bonus; learn options, expectation models and plan with approximate value iteration using off-policy TD(λ)-style updates.
Key results
- In the two-room gridworld, planning with the reward-respecting option model was much faster than with the shortest-path option model, which was slower than actions alone.
- In the four-room stochastic gridworld, planning with reward-respecting option models was fastest, followed by shortest-path options, eigenoptions, and option-critic options.
- Bonus weight of 100 yields shortest-path-like options, while bonus weight 1 yields roundabout reward-avoiding options.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a reward-respecting option instead of a shortest-path option to the hallway | Planning in the two-room gridworld · Two-room gridworld | planning efficiency | Helped |
| Use a shortest-path option instead of primitive actions alone | Planning in the two-room gridworld · Two-room gridworld | planning efficiency | Hurt |
| Use reward-respecting options instead of shortest-path, eigenoptions, or option-critic options | Planning in the four-room gridworld · Four-room gridworld | planning speed | Helped |
| Use options discovered by option-critic instead of primitive actions alone | Planning in the four-room gridworld · Four-room gridworld | estimated start-state value during planning | Mixed |
| Increase the hallway bonus weight from 1 to 10 (ablation) | Reward-respecting hallway option and subsequent planning · Two-room gridworld | planning efficiency | Helped |
| Increase the hallway bonus weight from 1 to 100 (ablation) | Reward-respecting hallway option and subsequent planning · Two-room gridworld | planning efficiency | Helped |
| Decrease the hallway bonus weight from 1 to 0.1 (ablation) | Reward-respecting hallway option and subsequent planning · Two-room gridworld | planning efficiency | Mixed |
| Set the hallway bonus weight to 100, producing a shortest-path-like option (ablation) | Reward-respecting hallway option · Two-room gridworld | path length to hallway | No clear effect |
Surprising findings
- Planning with the shortest-path option model was slower than planning with primitive actions alone in the two-room gridworld.
- Option-critic options performed poorly in planning despite being reward-respecting, attributed to on-policy learning giving inaccurate values outside visited states.
Limitations
- Experiments are limited to small tabular gridworlds with one-hot features.
- Sequential STOMP steps are used; simultaneous operation and nonlinear function approximation are not evaluated.
- Reward-respecting subtasks are only one small subset of possible subtasks; the paper focuses on feature-attainment subtasks.
Experimental setup
Benchmarks: two-room gridworld four-room stochastic gridworld
Metrics: estimated value of start state during planning RMSE of option value function RMSE of model Monte Carlo estimate of policy value
Baselines: eigenoptions option-critic shortest-path options primitive actions only
Builds on: options framework (Sutton, Precup & Singh 1999) general value functions (Sutton et al. 2011) eigenoptions (Machado et al. 2017, 2018) option-critic (Bacon et al. 2017) expectation models (Wan et al. 2019)
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