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Contextual Pre-planning on Reward Machine Abstractions for Enhanced Transfer in Deep Reinforcement Learning
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Proposes C-PREP, which plans optimally over task-specific reward machines with shared symbols and feeds the agent the next desired abstract transition plus reshaped rewards, improving few-shot and zero-shot transfer in grid-navigation contextual MDPs.
Problem
Deep RL agents overfit to training tasks and transfer slowly to new contexts under sparse rewards; the paper targets few-shot and zero-shot transfer in contextual MDPs.
Approach
Represent each context by a reward machine over a shared symbol set, run value iteration on the reward machine to find optimal abstract transitions, and provide the agent with the next desired transition label plus potential-based reshaped rewards, so knowledge of symbols and transitions transfers across tasks.
Key results
- C-PREP with CTL improves time-to-threshold AUC by 22.84% (CM) and 42.31% (EL) over the best baseline in the most complex tasks.
- Jumpstart improves by 11.86% (CM) and 36.5% (EL) over the next best baseline.
- In the PO environment, C-PREP yields over 300% improvement in performance over the next best configuration.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add C-PREP desired-transition input and reward shaping to CTL | DQN transfer agent · PD, EL and CM | ttt_auc: 37.58 ± 23.38 -> 21.68 ± 6.55; 37.52 ± 25.46 -> 28.95 ± 24.15 | Helped |
| Add C-PREP desired-transition input and reward shaping to CTL | DQN transfer agent · GN, EL and CM | ttt_auc: 6.21 ± 0.42 -> 6.42 ± 0.44; 7.14 ± 1.41 -> 7.64 ± 1.72 | Hurt |
| Add C-PREP desired-transition input and reward shaping to CTL | DQN transfer agent · PO, ON | ttt_auc: 97.50 ± 5.59 -> 22.54 ± 1.57 | Helped |
| Add the Last Transition Label to CTL+C-PREP (ablation) | C-PREP transfer representation · GN, MP, and PD; six EL/CM context settings | ttt_auc | Helped |
| Add reward shaping to the context representation (ablation) | C-PREP transfer agent · GN, MP, and PD | threshold performance | Helped |
| Remove C-PREP components (ablation) | C-PREP transfer agent · ON | task completion after transfer | Hurt |
| Use C-PREP without CTL context information (ablation) | DQN transfer agent · GN, MP, and PD | threshold performance | Hurt |
| Add LTL to C-PREP without CTL (ablation) | C-PREP transfer representation · PO, ON | transfer performance | No clear effect |
Surprising findings
- Agents without reward machine information transfer negatively (negative transfer ratio) in most configurations, and PCG-based context representations are non-beneficial due to overfitting.
- In the ON environment, C-PREP without the controllable context representation performs best, suggesting the reward machine alone can suffice.
Limitations
- Assumes the reward machine generator function is given as input rather than learned.
- Performance depends on the resolution of generated reward machines; partial-resolution machines cover only a small fraction of tasks.
- Evaluated only on small 6x6 grid environments with DQN.
Experimental setup
Datasets: grid navigation environments (GN, MP, PD, ON) with EL, CM, PO context spaces
Benchmarks: GN MP PD ON
Metrics: time to threshold AUC jumpstart transfer ratio
Baselines: CTL CTL+RS CTL+LTL+RS PCG PCG+RS
Builds on: reward machines DQN potential-based reward shaping contextual MDP
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