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Omnigrasp: Grasping Diverse Objects with Simulated Humanoids
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Omnigrasp trains a dexterous, full-body simulated SMPL-X humanoid with RL in a PULSE-X latent motion space to grasp over 1200 objects and follow randomly generated 3D object trajectories, guided by pre-grasp rewards.
Problem
Controlling a simulated humanoid with dexterous hands to grasp diverse objects and carry them along diverse trajectories, where prior work uses disembodied hands, limited trajectories, or per-object policies.
Approach
Use a pretrained universal dexterous full-body-and-hand motion latent space (PULSE-X, distilled from a finger-enabled PHC-X imitator on a hand-augmented AMASS dataset) as the RL action space, with simple object-centric state and a stepwise pre-grasp reward, and a 3D random trajectory generator so no paired full-body object motion is needed.
Key results
- On GRAB cross-object test, Omnigrasp (generated trajectories) reaches 100% grasp success and 94.1% trajectory success, versus 79% grasp success for Braun et al. (who report no trajectory success).
- Omnigrasp successfully picks up 1272 of 1330 training OakInk objects, and a policy trained only on GRAB picks up more than 1000 OakInk objects without training on them.
- Removing the PULSE-X latent action space drops trajectory success from 94.1% to 33.6% on the GRAB cross-object test.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the PULSE-X latent motion representation as the action space (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 33.6% -> 94.1% | Helped |
| Add pre-grasp guidance reward (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | grasp success: 77.1% -> 100% | Helped |
| Train PULSE-X on Dex-AMASS (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 77.3% -> 94.1% | Helped |
| Randomize the object's initial pose (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 79.9% -> 94.1% | Helped |
| Use hard-negative mining (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 71.6% -> 94.1% | Helped |
| Remove the object shape latent code (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 94.1% -> 93.2% | No clear effect |
| Replace the RNN policy with an MLP (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 94.1% -> 89.6% | Hurt |
| Provide ground-truth full-body pose as policy input (ablation) | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 94.1% -> 77.8% | Hurt |
| Train with generated trajectories instead of MoCap trajectories | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 84.8% -> 94.1% | Helped |
| Add uniform input noise at scale 0.01 | Omnigrasp · GRAB-Goal-Test (Cross-Object) | trajectory success: 94.1% -> 91.4% | Hurt |
Surprising findings
- Training only on GRAB generalizes to picking up more than 1000 OakInk objects without training on them.
- Adding uniform observation noise of 0.01 at test time only modestly degrades performance, even though the policy was not trained with noise.
Limitations
- Rotation error remains high relative to position, and no precise in-hand manipulation is supported.
- Trajectory-following success is limited because objects can be dropped or not picked up.
- Grasp types cannot be specified, and failures occur for objects that are too large or too small.
Experimental setup
Datasets: AMASS GRAB Re:InterHand OakInk OMOMO
Benchmarks: GRAB-Goal-Test (cross-object) GRAB-IMoS-Test (cross-subject) OakInk OMOMO
Metrics: grasp success rate trajectory success rate TTR position error rotation error acceleration error velocity error
Baselines: Braun et al. PHC AMP PPO-10B
Builds on: PULSE PHC PPO PACER AMP
Closest papers by meaning
- Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating (NeurIPS 2026 · similarity 0.88)
- AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning (ICLR 2025 · similarity 0.86)
- Universal Humanoid Motion Representations for Physics-Based Control (ICLR 2024 · similarity 0.86)
- H-GAP: Humanoid Control with a Generalist Planner (ICLR 2024 · similarity 0.86)
- SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework (NeurIPS 2026 · similarity 0.86)
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.86)
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