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Universal Humanoid Motion Representations for Physics-Based Control

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 4 citations (OpenAlex)

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Builds PULSE, a universal physics-based humanoid motion latent space distilled online from an all-AMASS motion imitator (PHC+) via a conditional variational information bottleneck with a learned proprioception-conditioned prior, and uses it for hierarchical RL downstream tasks.

Problem

Existing physics-based humanoid motion latent spaces (ASE, CALM) are learned from small, specialized motion datasets and cover only narrow movement styles, limiting their use for free-form motion tracking and diverse generative tasks.

Approach

Train an imitator (PHC+) that tracks all of AMASS, then distill its skills into a 32-d variational latent space with a learnable proprioception-conditioned prior and a temporal-smoothness regularizer; downstream policies act in this latent space with a residual action around the prior mean.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add data cleaning and progressive training modifications to PHCPHC motion imitator on AMASS · AMASS-Trainsuccess rate: 98.9 % -> 100 %Helped
Distill PHC+ into PULSE with a variational bottleneckPHC+ motion imitator · AMASS-Test motion imitationsuccess rate: 99.2% -> 97.1%Hurt
Use PULSE instead of training from scratchVR controller tracking policy · AMASS-Testsuccess rate: 93.4% -> 93.4 %No clear effect
Add consecutive latent-code regularization (ablation)PULSE · AMASS-Test VR controller trackingsuccess rate: 60.8% -> 93.4%Helped
Add a learnable prior instead of a zero-mean Gaussian prior (ablation)PULSE · AMASS-Test VR controller trackingsuccess rate: 45.6% -> 93.4%Helped
Use residual actions relative to the learned prior (ablation)PULSE downstream policy · AMASS-Test VR controller trackingsuccess rate: 18.1% -> 93.4%Helped
Combine RL training with online supervised distillation (ablation)PULSE · AMASS-Test VR controller trackingsuccess rate: 93.4% -> 71.0%Hurt
Add online distillation from PHC+ (ablation)PULSE motion imitator · AMASS-Test motion imitationsuccess rate: 32.6% -> 97.1%Helped
Add progressive hard-negative updates during primitive training (ablation)PHC+ primitive · AMASS-Testsuccess rate: 92.0% -> 98.5%Helped
Replace ReLU with SiLU (ablation)PHC+ primitive with progressive training · AMASS-Testsuccess rate: 97.8% -> 98.5%Helped
Use a variational information bottleneck (ablation)PULSE motion representation · AMASS motion imitationsuccess rate: 100%Hurt
Use a spherical latent space (ablation)Distilled motion representation · AMASS motion imitationsuccess rate: 100%No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: AMASS QuestSim real-world Quest 2 dataset

Benchmarks: AMASS-Train* AMASS-Test* real-world Quest 2 dataset (QuestSim) speed reach strike terrain traversal

Metrics: success rate global MPJPE root-relative MPJPE acceleration error velocity error normalized return

Baselines: ASE CALM training from scratch PHC HuMoR

Builds on: PHC ASE CALM HuMoR PPO

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