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SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
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Sugar converts noisy human-object interaction videos into refined physics-based humanoid skills via a privileged RL refiner, then distills them into a hierarchical diffusion command generator plus command tracker for reference-free loco-manipulation on a Unitree G1.
Problem
Learning generalizable whole-body humanoid loco-manipulation from human videos, where video-extracted kinematic HOI priors are noisy (occlusion, contact artifacts, retargeting errors) and reference-tracking policies fail to generalize or transfer to hardware.
Approach
Treat imperfect video-extracted HOI trajectories and VLM-labeled contacts as coarse priors, refine them with a privileged mimic-style RL policy using a progressive state pool for initialization, then distill into a reference-free hierarchical policy (diffusion command generator trained on execution rollouts + command tracker).
Key results
- On training set, Sugar reaches 89.5% SR on Kick Box and 98.8% on Pick Bottle, outperforming ResMimic and HDMI, which fail on Pick Bottle and Stand Bottle (0%).
- On unseen test configurations, Sugar achieves 99.6% on Sit Chair, 99.2% on Pick Bottle, and 86.3% on Stand Bottle; HDMI gets 8.2% on Sit Chair and 17.3% on Kick Box.
- Zero-shot real-world success over 10 trials: 7/10 Kick Box, 6/10 Push Box, 7/10 Carry Box, 9/10 Sit Chair, 9/10 Pick Bottle, 8/10 Stand Bottle.
Surprising findings
- HDMI attains 94.1% SR on Push Box on training data but drops to 54.6% on test, and 0% on Carry Box, Pick Bottle, and Stand Bottle.
- Removing interaction rewards drops Pick Bottle success from 98.8% to 0% on training data.
Limitations
- Extracted priors are coarse, limiting the framework to coarse-grained interaction skills.
- Data utilization efficiency is relatively low.
- State-based policy hinders deployment; no visual or language input.
Experimental setup
Datasets: human videos collected per task (100 train, 30 test per task)
Benchmarks: six loco-manipulation tasks in IsaacSim (Kick Box, Push Box, Carry Box, Sit Chair, Pick Bottle, Stand Bottle) real-world Unitree G1 trials (10 per task)
Metrics: success rate final object position error
Baselines: ResMimic HDMI w/o refiner w/o PSPI (SSI) w/o PSPI (RSI) w/o IR w/o IRE
Builds on: PPO Diffusion Policy DiT ResMimic HDMI FoundationPose
Closest papers by meaning
- Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating (NeurIPS 2026 · similarity 0.91)
- Universal Humanoid Motion Representations for Physics-Based Control (ICLR 2024 · similarity 0.89)
- HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning (NeurIPS 2026 · similarity 0.89)
- Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets (ICLR 2025 · similarity 0.88)
- Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning (NeurIPS 2025 · similarity 0.88)
- DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot Control (NeurIPS 2026 · similarity 0.88)
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